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view.js
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;
~
{ re:
{ id: '[email protected]'
, do: 'webi interaction'
, by: ['ππΎββοΈ ΧΧΧΧ π€²πΎ','mikeπ¬πΎπ¨πΎβπ»πΊπΈlee']
, on: -2.20160904107
, to: -1.57831004408
, at: +4.000
, in: 'san-jose.california.usa.earth'
, is: "a web interface for, γγγ£γ, a japanese language game"
, go:
{ meet: 'https://meet.ionify.net/'
, seek: 'https://seek.ionify.net/'
, deal: 'https://deal.ionify.net/'
, play: 'https://ionified.github.io/wakatta-ions.iskitz.net/'
, help: 'https://github.com/ionified/wakatta-ions.iskitz.net/issues'
//, test: 'https://github.com/ionified/wakatta-ions.iskitz.net/blob/public/view.test.js'
, code: 'https://github.com/ionified/wakatta-ions.iskitz.net/blob/public/view.js'
},
we:
[ "were implementing skill switching via guess() pausing"
, "must ..."
, "will retire .share() once with@ name-to-reference resolution's ready"
, "like ..."
, "wont ..."
]
},
with:
{ our:
{ wakatta:
{ view: 'my@'
}
}
}
, do :['share', 'sense']
, dom : this && this.document && this.document.body
, title : this && this.document && (this.document.title = "γγγ£γ")
, errors:
{ noDOM: "wakatta uses the dom:'document object module' for display & interaction but found none"
},
share:function
share()
{ var via = share.with
; via.our.wakatta.view = via.my
},
sense:
function sense ()
{ var view = sense.with.its
, move = view.move()
, dom = view.dom
! dom && +{error: view.errors.noDOM}
; dom.addEventListener ("touchstart" , move, false)
; dom.addEventListener ("touchmove" , move, false)
; dom.addEventListener ("touchend" , move, false)
; dom.addEventListener ("mousedown" , move, false)
; dom.addEventListener ("mousemove" , move, false)
; dom.addEventListener ("mouseout" , move, false)
; dom.addEventListener ("mouseup" , move, false)
}
,
move:
function move () {
~
{ re:
{ id: "wakatta.view.move",
it:
[ "Determines Yes, No, or Skip choice based on touch and movement input"
, "Yes is any touch + upward movement greater than or equal to +view.swipeSize pixels"
, "No is any touch + upward movement less than +view.swipeSize pixels"
, "Skip's any touch and release with movement of less than +view.swipeSize pixels"
, "Waits for movement input to complete before continuing game play"
, "Calculates score by sending choice to +game.score()"
, "Displays score via +view.show()"
]
}
}
var view = move.with.its
, game = view.game
, guess = null
, from = {y:null}
, to = {y:null}
, moved
function moving (event)
{ event.preventDefault()
switch (event.type)
{ case "touchstart":
case "mousedown"
: moved = from
; break
case "touchmove":
case "mousemove"
: if (from.y === null || guess !== null) return
; moved = to
; break
case "touchend":
case "mouseout":
case "mouseup"
: guess = from.x = from.y = to.x = to.y = null
; view.game.stop & view.reset & view.game.start
; return
}
; moved.x = event.pageX
; moved.y = event.pageY
; if (to.y === null) return
; moved.x = from.x - to.x
; moved.y = from.y - to.y
; guess = view.guess (moved)
}
return (view.move = moving)
}
,
guess:
function guess (moved)
{ var view = guess.with.its
, game = view.game
, answer = false
, guessed = null
, swipeSize = 15
if (Math.abs (moved.y) >= swipeSize)
{ game.stop()
; guessed = moved.y > 0
; answer = guessed == game.answer
; answer ? +view.yes : +view.no
; view.show ({score: game.score (answer)})
}
if (answer && (Math.abs (moved.x) >= swipeSize))
{ game.speed += moved.x * swipeSize
; view.dom.style.animationDuration = (game.speed / 2000) + 's'
}
if (Math.abs (moved.y) < swipeSize)
{ game.stop()
~ /todo: show game options view/
console.log ("PAUSED!")
}
return guessed
}
,
yes:
function yes ()
{ yes.with.its.dom.className = "yes"
}
,
no:
function no ()
{ no.with.its.dom.className = "no"
}
,
reset:
function reset ()
{ reset.with.its.dom.className = "fade"
}
,
show:
function show (thing)
{ var dom = show.with.its.dom
dom.innerHTML
= thing.score >= 0
? dom.innerHTML + '<br>' + thing.score + '%'
: thing
! show.ing && (show.ing = true) && show.with.its.reset()
}
}
;