How to separate a cylinder and a sphere in the same [mesh] without touching each other? #24336
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GiudGiud
Strawberrybrother
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I've looked at some examples of squares or cubes, which can be separated by parameters like xmin, xmax, ymax, ymin, zmin, zmax, but how can we separate a sphere and a cylinder?Thank you for your help and answers. |
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Answered by
GiudGiud
May 12, 2023
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Hello you can make those meshes with mesh generators then use a combiner generator to have them in the same simulation without touching. Unless you use interface kernels or dedicated user objects, they will not influence each other Guillaume |
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GiudGiud
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Hello
you can make those meshes with mesh generators then use a combiner generator to have them in the same simulation without touching.
Unless you use interface kernels or dedicated user objects, they will not influence each other
Guillaume