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How to separate a cylinder and a sphere in the same [mesh] without touching each other? #24336

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Hello

you can make those meshes with mesh generators then use a combiner generator to have them in the same simulation without touching.

Unless you use interface kernels or dedicated user objects, they will not influence each other

Guillaume

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@Strawberrybrother
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@GiudGiud
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@GiudGiud
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@Strawberrybrother
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Answer selected by GiudGiud
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