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Landmark Detection.unity.meta b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/Holistic Landmark Detection.unity.meta new file mode 100644 index 000000000..53c7a0f80 --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/Holistic Landmark Detection.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 11ba811527040367784659f4fd504df6 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfig.cs b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfig.cs new file mode 100644 index 000000000..b26893c02 --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfig.cs @@ -0,0 +1,54 @@ +// Copyright (c) 2023 homuler +// +// Use of this source code is governed by an MIT-style +// license that can be found in the LICENSE file or at +// https://opensource.org/licenses/MIT. + +using Mediapipe.Tasks.Vision.HolisticLandmarker; +using UnityEngine; + +namespace Mediapipe.Unity.Sample.HolisticLandmarkDetection +{ + public class HolisticLandmarkDetectionConfig + { + public Tasks.Core.BaseOptions.Delegate Delegate { get; set; } = +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX + Tasks.Core.BaseOptions.Delegate.CPU; +#else + Tasks.Core.BaseOptions.Delegate.GPU; +#endif + + public ImageReadMode ImageReadMode { get; set; } = ImageReadMode.CPUAsync; + + public Tasks.Vision.Core.RunningMode RunningMode { get; set; } = Tasks.Vision.Core.RunningMode.LIVE_STREAM; + + public float MinFaceDetectionConfidence { get; set; } = 0.5f; + public float MinFaceSuppressionThreshold { get; set; } = 0.5f; + public float MinFaceLandmarksConfidence { get; set; } = 0.5f; + public float MinPoseDetectionConfidence { get; set; } = 0.5f; + public float MinPoseSuppressionThreshold { get; set; } = 0.5f; + public float MinPoseLandmarksConfidence { get; set; } = 0.5f; + public float MinHandLandmarksConfidence { get; set; } = 0.5f; + public bool OutputFaceBlendshapes { get; set; } = false; + public bool OutputSegmentationMask { get; set; } = false; + public string ModelPath => "holistic_landmarker.bytes"; + + public HolisticLandmarkerOptions GetHolisticLandmarkerOptions(TextAsset modelAsset, HolisticLandmarkerOptions.ResultCallback resultCallback = null) + { + return new HolisticLandmarkerOptions( + new Tasks.Core.BaseOptions(Delegate, modelAssetPath: ModelPath), + runningMode: RunningMode, + minFaceDetectionConfidence: MinFaceDetectionConfidence, + minFaceSuppressionThreshold: MinFaceSuppressionThreshold, + minFaceLandmarksConfidence: MinFaceLandmarksConfidence, + minPoseDetectionConfidence: MinPoseDetectionConfidence, + minPoseSuppressionThreshold: MinPoseSuppressionThreshold, + minPoseLandmarksConfidence: MinPoseLandmarksConfidence, + minHandLandmarksConfidence: MinHandLandmarksConfidence, + outputFaceBlendshapes: OutputFaceBlendshapes, + outputSegmentationMask: OutputSegmentationMask, + resultCallback: resultCallback + ); + } + } +} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfig.cs.meta new file mode 100644 index 000000000..3438b149a --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e40ed46ecde0c75f6b61ab8634eb7e3e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfigWindow.cs b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfigWindow.cs new file mode 100644 index 000000000..d8c7f3702 --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfigWindow.cs @@ -0,0 +1,220 @@ +// Copyright (c) 2023 homuler +// +// Use of this source code is governed by an MIT-style +// license that can be found in the LICENSE file or at +// https://opensource.org/licenses/MIT. + +using UnityEngine; +using UnityEngine.UI; +using Mediapipe.Unity.Sample.UI; + +namespace Mediapipe.Unity.Sample.HolisticLandmarkDetection.UI +{ + public class HolisticLandmarkDetectionConfigWindow : ModalContents + { + [SerializeField] private Dropdown _delegateInput; + [SerializeField] private Dropdown _imageReadModeInput; + [SerializeField] private Dropdown _runningModeInput; + [SerializeField] private InputField _minFaceDetectionConfidenceInput; + [SerializeField] private InputField _minFaceSuppressionThresholdInput; + [SerializeField] private InputField _minFaceLandmarksConfidenceInput; + [SerializeField] private InputField _minPoseDetectionConfidenceInput; + [SerializeField] private InputField _minPoseSuppressionThresholdInput; + [SerializeField] private InputField _minPoseLandmarksConfidenceInput; + [SerializeField] private InputField _minHandLandmarksConfidenceInput; + [SerializeField] private Toggle _outputFaceBlendshapesInput; + [SerializeField] private Toggle _outputSegmentationMaskInput; + + private HolisticLandmarkDetectionConfig _config; + private bool _isChanged; + + private void Start() + { + _config = GameObject.Find("Solution").GetComponent().config; + InitializeContents(); + } + + public override void Exit() => GetModal().CloseAndResume(_isChanged); + + private void SwitchDelegate() + { + _config.Delegate = (Tasks.Core.BaseOptions.Delegate)_delegateInput.value; + _isChanged = true; + } + + private void SwitchImageReadMode() + { + _config.ImageReadMode = (ImageReadMode)_imageReadModeInput.value; + _isChanged = true; + } + + private void SwitchRunningMode() + { + _config.RunningMode = (Tasks.Vision.Core.RunningMode)_runningModeInput.value; + _isChanged = true; + } + + private void SetMinFaceDetectionConfidence() + { + if (float.TryParse(_minFaceDetectionConfidenceInput.text, out var value)) + { + _config.MinFaceDetectionConfidence = value; + _isChanged = true; + } + } + + private void SetMinFaceSuppressionThreshold() + { + if (float.TryParse(_minFaceSuppressionThresholdInput.text, out var value)) + { + _config.MinFaceSuppressionThreshold = value; + _isChanged = true; + } + } + + private void SetMinFaceLandmarksConfidence() + { + if (float.TryParse(_minFaceLandmarksConfidenceInput.text, out var value)) + { + _config.MinFaceLandmarksConfidence = value; + _isChanged = true; + } + } + + private void SetMinPoseDetectionConfidence() + { + if (float.TryParse(_minPoseDetectionConfidenceInput.text, out var value)) + { + _config.MinPoseDetectionConfidence = value; + _isChanged = true; + } + } + + private void SetMinPoseSuppressionThreshold() + { + if (float.TryParse(_minPoseSuppressionThresholdInput.text, out var value)) + { + _config.MinPoseSuppressionThreshold = value; + _isChanged = true; + } + } + + private void SetMinPoseLandmarksConfidence() + { + if (float.TryParse(_minPoseLandmarksConfidenceInput.text, out var value)) + { + _config.MinPoseLandmarksConfidence = value; + _isChanged = true; + } + } + + private void SetMinHandLandmarksConfidence() + { + if (float.TryParse(_minHandLandmarksConfidenceInput.text, out var value)) + { + _config.MinHandLandmarksConfidence = value; + _isChanged = true; + } + } + + private void ToggleOutputFaceBlendshapes() + { + _config.OutputFaceBlendshapes = _outputFaceBlendshapesInput.isOn; + _isChanged = true; + } + + private void ToggleOutputSegmentationMask() + { + _config.OutputSegmentationMask = _outputSegmentationMaskInput.isOn; + _isChanged = true; + } + + private void InitializeContents() + { + InitializeDelegate(); + InitializeImageReadMode(); + InitializeRunningMode(); + InitializeMinFaceDetectionConfidence(); + InitializeMinFaceSuppressionThreshold(); + InitializeMinFaceLandmarksConfidence(); + InitializeMinPoseDetectionConfidence(); + InitializeMinPoseSuppressionThreshold(); + InitializeMinPoseLandmarksConfidence(); + InitializeMinHandLandmarksConfidence(); + InitializeOutputFaceBlendshapes(); + InitializeOutputSegmentationMask(); + } + + private void InitializeDelegate() + { + InitializeDropdown(_delegateInput, _config.Delegate.ToString()); + _delegateInput.onValueChanged.AddListener(delegate { SwitchDelegate(); }); + } + + private void InitializeImageReadMode() + { + InitializeDropdown(_imageReadModeInput, _config.ImageReadMode.GetDescription()); + _imageReadModeInput.onValueChanged.AddListener(delegate { SwitchImageReadMode(); }); + } + + private void InitializeRunningMode() + { + InitializeDropdown(_runningModeInput, _config.RunningMode.ToString()); + _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); + } + + private void InitializeMinFaceDetectionConfidence() + { + _minFaceDetectionConfidenceInput.text = _config.MinFaceDetectionConfidence.ToString(); + _minFaceDetectionConfidenceInput.onValueChanged.AddListener(delegate { SetMinFaceDetectionConfidence(); }); + } + + private void InitializeMinFaceSuppressionThreshold() + { + _minFaceSuppressionThresholdInput.text = _config.MinFaceSuppressionThreshold.ToString(); + _minFaceSuppressionThresholdInput.onValueChanged.AddListener(delegate { SetMinFaceSuppressionThreshold(); }); + } + + private void InitializeMinFaceLandmarksConfidence() + { + _minFaceLandmarksConfidenceInput.text = _config.MinFaceLandmarksConfidence.ToString(); + _minFaceLandmarksConfidenceInput.onValueChanged.AddListener(delegate { SetMinFaceLandmarksConfidence(); }); + } + + private void InitializeMinPoseDetectionConfidence() + { + _minPoseDetectionConfidenceInput.text = _config.MinPoseDetectionConfidence.ToString(); + _minPoseDetectionConfidenceInput.onValueChanged.AddListener(delegate { SetMinPoseDetectionConfidence(); }); + } + + private void InitializeMinPoseSuppressionThreshold() + { + _minPoseSuppressionThresholdInput.text = _config.MinPoseSuppressionThreshold.ToString(); + _minPoseSuppressionThresholdInput.onValueChanged.AddListener(delegate { SetMinPoseSuppressionThreshold(); }); + } + + private void InitializeMinPoseLandmarksConfidence() + { + _minPoseLandmarksConfidenceInput.text = _config.MinPoseLandmarksConfidence.ToString(); + _minPoseLandmarksConfidenceInput.onValueChanged.AddListener(delegate { SetMinPoseLandmarksConfidence(); }); + } + + private void InitializeMinHandLandmarksConfidence() + { + _minHandLandmarksConfidenceInput.text = _config.MinHandLandmarksConfidence.ToString(); + _minHandLandmarksConfidenceInput.onValueChanged.AddListener(delegate { SetMinHandLandmarksConfidence(); }); + } + + private void InitializeOutputFaceBlendshapes() + { + _outputFaceBlendshapesInput.isOn = _config.OutputFaceBlendshapes; + _outputFaceBlendshapesInput.onValueChanged.AddListener(delegate { ToggleOutputFaceBlendshapes(); }); + } + + private void InitializeOutputSegmentationMask() + { + _outputSegmentationMaskInput.isOn = _config.OutputSegmentationMask; + _outputSegmentationMaskInput.onValueChanged.AddListener(delegate { ToggleOutputSegmentationMask(); }); + } + } +} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfigWindow.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfigWindow.cs.meta new file mode 100644 index 000000000..a213bce8f --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkDetectionConfigWindow.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c25ce08934b66a3a98ab6051f1b152c6 \ No newline at end of file diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkerRunner.cs b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkerRunner.cs new file mode 100644 index 000000000..5402b6050 --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkerRunner.cs @@ -0,0 +1,171 @@ +// Copyright (c) 2023 homuler +// +// Use of this source code is governed by an MIT-style +// license that can be found in the LICENSE file or at +// https://opensource.org/licenses/MIT. + +using System.Collections; +using Mediapipe.Tasks.Vision.HolisticLandmarker; +using UnityEngine; +using UnityEngine.Rendering; + +namespace Mediapipe.Unity.Sample.HolisticLandmarkDetection +{ + public class HolisticLandmarkerRunner : VisionTaskApiRunner + { + [SerializeField] private HolisticLandmarkerResultAnnotationController _holisticLandmarkerResultAnnotationController; + [SerializeField] private TextAsset _holisticLandmarkerTask; + + private Experimental.TextureFramePool _textureFramePool; + + public readonly HolisticLandmarkDetectionConfig config = new HolisticLandmarkDetectionConfig(); + + public override void Stop() + { + base.Stop(); + _textureFramePool?.Dispose(); + _textureFramePool = null; + } + + protected override IEnumerator Run() + { + Debug.Log($"Delegate = {config.Delegate}"); + Debug.Log($"Image Read Mode = {config.ImageReadMode}"); + Debug.Log($"Running Mode = {config.RunningMode}"); + Debug.Log($"MinFaceDetectionConfidence = {config.MinFaceDetectionConfidence}"); + Debug.Log($"MinFaceSuppressionThreshold = {config.MinFaceSuppressionThreshold}"); + Debug.Log($"MinFaceLandmarksConfidence = {config.MinFaceLandmarksConfidence}"); + Debug.Log($"MinPoseDetectionConfidence = {config.MinPoseDetectionConfidence}"); + Debug.Log($"MinPoseSuppressionThreshold = {config.MinPoseSuppressionThreshold}"); + Debug.Log($"MinPoseLandmarksConfidence = {config.MinPoseLandmarksConfidence}"); + Debug.Log($"MinHandLandmarksConfidence = {config.MinHandLandmarksConfidence}"); + Debug.Log($"OutputFaceBlendshapes = {config.OutputFaceBlendshapes}"); + Debug.Log($"OutputSegmentationMask = {config.OutputSegmentationMask}"); + + yield return AssetLoader.PrepareAssetAsync(config.ModelPath); + + var options = config.GetHolisticLandmarkerOptions(_holisticLandmarkerTask, config.RunningMode == Tasks.Vision.Core.RunningMode.LIVE_STREAM ? OnHolisticLandmarkDetectionOutput : null); + taskApi = HolisticLandmarker.CreateFromOptions(options, GpuManager.GpuResources); + var imageSource = ImageSourceProvider.ImageSource; + + yield return imageSource.Play(); + + if (!imageSource.isPrepared) + { + Logger.LogError(TAG, "Failed to start ImageSource, exiting..."); + yield break; + } + + // Use RGBA32 as the input format. + // TODO: When using GpuBuffer, MediaPipe assumes that the input format is BGRA, so maybe the following code needs to be fixed. + _textureFramePool = new Experimental.TextureFramePool(imageSource.textureWidth, imageSource.textureHeight, TextureFormat.RGBA32, 10); + + // NOTE: The screen will be resized later, keeping the aspect ratio. + screen.Initialize(imageSource); + + yield return null; // wait for the screen to be initialized to ensure that the MaskOverlayAnnotation will be initialized correctly + + SetupAnnotationController(_holisticLandmarkerResultAnnotationController, imageSource); + _holisticLandmarkerResultAnnotationController.InitScreen(imageSource.textureWidth, imageSource.textureHeight); + + var transformationOptions = imageSource.GetTransformationOptions(); + var flipHorizontally = transformationOptions.flipHorizontally; + var flipVertically = transformationOptions.flipVertically; + + AsyncGPUReadbackRequest req = default; + var waitUntilReqDone = new WaitUntil(() => req.done); + var waitForEndOfFrame = new WaitForEndOfFrame(); + var waitUntilTrue = new WaitUntil(() => true); + var result = new HolisticLandmarkerResult(); + + // NOTE: we can share the GL context of the render thread with MediaPipe (for now, only on Android) + var canUseGpuImage = SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES3 && GpuManager.GpuResources != null; + using var glContext = canUseGpuImage ? GpuManager.GetGlContext() : null; + + while (true) + { + if (isPaused) + { + yield return new WaitWhile(() => isPaused); + } + + if (!_textureFramePool.TryGetTextureFrame(out var textureFrame)) + { + yield return new WaitForEndOfFrame(); + continue; + } + + // Build the input Image + Image image; + switch (config.ImageReadMode) + { + case ImageReadMode.GPU: + if (!canUseGpuImage) + { + throw new System.Exception("ImageReadMode.GPU is not supported"); + } + textureFrame.ReadTextureOnGPU(imageSource.GetCurrentTexture(), flipHorizontally, flipVertically); + image = textureFrame.BuildGPUImage(glContext); + // TODO: Currently we wait here for one frame to make sure the texture is fully copied to the TextureFrame before sending it to MediaPipe. + // This usually works but is not guaranteed. Find a proper way to do this. See: https://github.com/homuler/MediaPipeUnityPlugin/pull/1311 + yield return waitForEndOfFrame; + break; + case ImageReadMode.CPU: + yield return waitForEndOfFrame; + textureFrame.ReadTextureOnCPU(imageSource.GetCurrentTexture(), flipHorizontally, flipVertically); + image = textureFrame.BuildCPUImage(); + textureFrame.Release(); + break; + case ImageReadMode.CPUAsync: + default: + req = textureFrame.ReadTextureAsync(imageSource.GetCurrentTexture(), flipHorizontally, flipVertically); + yield return waitUntilReqDone; + + if (req.hasError) + { + Debug.LogWarning($"Failed to read texture from the image source"); + continue; + } + image = textureFrame.BuildCPUImage(); + textureFrame.Release(); + break; + } + + switch (taskApi.runningMode) + { + case Tasks.Vision.Core.RunningMode.IMAGE: + if (taskApi.TryDetect(image, ref result)) + { + _holisticLandmarkerResultAnnotationController.DrawNow(in result); + } + else + { + _holisticLandmarkerResultAnnotationController.DrawNow(default); + } + result.segmentationMask?.Dispose(); + break; + case Tasks.Vision.Core.RunningMode.VIDEO: + if (taskApi.TryDetectForVideo(image, GetCurrentTimestampMillisec(), ref result)) + { + _holisticLandmarkerResultAnnotationController.DrawNow(in result); + } + else + { + _holisticLandmarkerResultAnnotationController.DrawNow(default); + } + result.segmentationMask?.Dispose(); + break; + case Tasks.Vision.Core.RunningMode.LIVE_STREAM: + taskApi.DetectAsync(image, GetCurrentTimestampMillisec()); + break; + } + } + } + + private void OnHolisticLandmarkDetectionOutput(in HolisticLandmarkerResult result, Image image, long timestamp) + { + _holisticLandmarkerResultAnnotationController.DrawLater(in result); + result.segmentationMask?.Dispose(); + } + } +} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkerRunner.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkerRunner.cs.meta new file mode 100644 index 000000000..bd23cda91 --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Holistic Landmark Detection/HolisticLandmarkerRunner.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 2149ce28f7b0082149b207236a339c67 \ No newline at end of file