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mod_ptrtemplate_inventory
Benjamin Jackson edited this page Jan 24, 2023
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15 revisions
The Enchant[X]
column values are taken from SpellItemEnchantment.dbc
.
Column | Enchant |
---|---|
0 | Permanent |
1 | Temporary |
2 | Socket |
3 | Socket |
4 | Socket |
5 | Bonus |
6 | Prismatic |
SlotID | SlotName |
---|---|
0 | Head |
1 | Neck |
2 | Shoulder |
3 | Shirt |
4 | Chest |
5 | Waist |
6 | Legs |
7 | Feet |
8 | Wrist |
9 | Hands |
10 | Finger |
11 | Finger |
12 | Trinket |
13 | Trinket |
14 | Back |
15 | Main Hand |
16 | Off Hand |
17 | Ranged |
18 | Tabard |
>=150 | Ammo (Arbitrary) |
SlotID | SlotName |
---|---|
19-22 | Container Slots |
23-38 | Backpack Slots |
39-66 | Bank Slots |
67-73 | Bank Container Slots |
74-85 | Buyback Slots |
86-117 | Keyring Slots |
118-149 | Currency/Token Slots |
Buyback slots do not seem able to have items added.
Setting the bag ID of your item entry to a value higher than 4 will cause the item to go into the next available slot in the character's bags. If there are no available slots, the item will not be given to the player in any way. Items added in this way cannot be enchanted through the enchant columns as of the writing of this segment. If items need to be enchanted, they need to be explicitly placed.