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mod_ptrtemplate_inventory

Benjamin Jackson edited this page Jan 18, 2023 · 15 revisions

The Enchant[X] column values are taken from SpellItemEnchantment.dbc.

Column Enchant
0 Permanent
1 Temporary
2 Socket
3 Socket
4 Socket
5 Bonus
6 Prismatic
SlotID SlotName
0 Head
1 Neck
2 Shoulder
3 Shirt
4 Chest
5 Waist
6 Legs
7 Feet
8 Wrist
9 Hands
10 Finger
11 Finger
12 Trinket
13 Trinket
14 Back
15 Main Hand
16 Off Hand
17 Ranged
18 Tabard
>=150 Ammo (Arbitrary)
SlotID SlotName
19-22 Container Slots
23-38 Backpack Slots
39-66 Bank Slots
67-73 Bank Container Slots
74-85 Buyback Slots
86-117 Keyring Slots
118-149 Currency/Token Slots

Bank container slots still need to be purchased. If they are not purchased before the character logs out after applying the template, the items in those slots will be mailed to the character, as the server considers them invalidly placed. Buyback slots do not seem able to have items added.

Setting the bag ID of your item entry to a value higher than 4 will cause the item to go into the next available slot in the character's bags. If there are no available slots, the item will not be given to the player in any way. Items added in this way cannot be enchanted through the enchant columns as of the writing of this segment. If items need to be enchanted, they need to be explicitly placed.

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