Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

User Feedback: UI on map: User reported being unable to tell which level in the map they had done or need to go to next #548

Open
Arpan-206 opened this issue May 9, 2023 · 7 comments
Labels
bug Something isn't working enhancement New feature or request user submitted

Comments

@Arpan-206
Copy link
Member

Description

The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level.
Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? ARGH. I lost patience after 30 seconds. So. Slow. And no way to skip it. And when I clicked the wrong thing I had to start over.

From HackerNews

Screenshots

Screenshot 2023-05-09 at 7 22 11 PM

Additional information

No response

@Arpan-206 Arpan-206 added the bug Something isn't working label May 9, 2023
@camdan-me
Copy link
Member

They make good points. Some people may not like the story elements, those should definitely be skippable. @polytroper thoughts? Maybe bump priority of #302 and #327?

@camdan-me camdan-me added the enhancement New feature or request label May 9, 2023
@camdan-me
Copy link
Member

Oh there could also be separate "next level" and "map" buttons. For divergent levels, it could just be manually assigned which level is next to ensure they're all hit.

@karamassie karamassie changed the title Paths and Arrows Weirdness Reported User Feedback: UI on map: User reported being unable to tell which level in the map they had done or need to go to next May 9, 2023
@alhardwarehyde
Copy link
Collaborator

Cutscene Issue here: #302

@karamassie
Copy link

what do you mean "manually assigned" @camdan-me

@polypixeldev
Copy link
Collaborator

I think there should be 3 clear different buttons on the victory message for resetting, next level, and map, with the default being the next level.

@josephdong1000
Copy link
Collaborator

User reported being unable to tell which level [they] need to go to next

A very simple low-tech solution is to add a grey trail to the level select area that meanders around the general route. This would help guide players down the 'main quest' game path while also enhancing the sense that the ghosts are completing a race/journey and not aimlessly wandering around the white void.

There is the possibility that this interferes with the 'split path' decision in cutscene 1 since that would kind of spoil the plot, but you can use the same code that hides levels to also hide each biome's leg of the journey. That way, you incrementally reveal the 'main route' without revealing too much of the story to come. Same idea for the rejoining level in the desert.

@camdan-me
Copy link
Member

what do you mean "manually assigned"

essentially, hard link the next button for a level to a specific level to account for split paths. when you click next, a certain level is defined as the "next" one, even if the path splits.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working enhancement New feature or request user submitted
Projects
Status: No status
Development

No branches or pull requests

6 participants