From b78cf8a52b4844667ad56163f66502a9c0e86be2 Mon Sep 17 00:00:00 2001 From: Lordmau5 Date: Mon, 5 Aug 2024 11:56:30 +0200 Subject: [PATCH] Remove some effects to be in-line with the ASI Script --- GTAChaos/src/effects/EffectDatabase.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/GTAChaos/src/effects/EffectDatabase.cs b/GTAChaos/src/effects/EffectDatabase.cs index a63d20f..d9dc8f5 100644 --- a/GTAChaos/src/effects/EffectDatabase.cs +++ b/GTAChaos/src/effects/EffectDatabase.cs @@ -146,14 +146,11 @@ public static void PopulateEffects(string game) // -------------------- Cheats -------------------- // // --- NPCs --- // AddEffect(new FunctionEffect(Category.NPCs, "Aggressive Drivers", "AllDriversAreCriminals", "aggressive_drivers")); // Aggressive drivers - AddEffect(new FunctionEffect(Category.NPCs, "Bounty On Your Head", "StopPickingOnMe", "have_a_bounty_on_your_head")); // Have a bounty on your head AddEffect(new FunctionEffect(Category.NPCs, "Elvis Is Everywhere", "BlueSuedeShoes", "elvis_is_everywhere")); // Elvis is everywhere AddEffect(new FunctionEffect(Category.NPCs, "Everyone Armed", "SurroundedByNutters", "everyone_armed")); // Everyone armed AddEffect(new FunctionEffect(Category.NPCs, "Gang Members Everywhere", "OnlyHomiesAllowed", "gang_members_everywhere")); // Gang members everywhere AddEffect(new FunctionEffect(Category.NPCs, "Gangs Control The Streets", "BetterStayIndoors", "gangs_control_the_streets")); // Gangs control the streets AddEffect(new FunctionEffect(Category.NPCs, "Ghost Town", "GhostTown", "ghost_town")); // Reduced traffic - AddEffect(new FunctionEffect(Category.NPCs, "NPCs Attack Each Other", "RoughNeighbourhood", "npcs_attack_each_other")); // NPCs attack other (+ get golf club) - AddEffect(new FunctionEffect(Category.NPCs, "NPCs Attack You", "AttackOfTheVillagePeople", "npcs_attack_you")); // NPCs attack you AddEffect(new FunctionEffect(Category.NPCs, "Recruit Anyone (9mm)", "WannaBeInMyGang", "recruit_anyone_9mm")); // Recruit anyone (9mm) AddEffect(new FunctionEffect(Category.NPCs, "Recruit Anyone (AK-47)", "NoOneCanStopUs", "recruit_anyone_ak47")); // Recruit anyone (AK-47) AddEffect(new FunctionEffect(Category.NPCs, "Recruit Anyone (Rockets)", "RocketMayhem", "recruit_anyone_rockets")); // Recruit anyone (Rockets)