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This repository has been archived by the owner on Dec 6, 2018. It is now read-only.
From frame debugger, I am getting error:
Cannot batch with previous mesh due to additional vertex stream.
I am not sure if this line ever works:
DaydreamVertexLighting.cs
line 209
// re-batch geometry if it was statically batched
if (changedGOs.Count > 0)
{
StaticBatchingUtility.Combine(changedGOs.ToArray(), null);
Resources.UnloadUnusedAssets();
}
From frame debugger, I am getting error:
Cannot batch with previous mesh due to additional vertex stream.
I am not sure if this line ever works:
DaydreamVertexLighting.cs
line 209
List of things that break batching:
https://blogs.unity3d.com/kr/2017/04/03/how-to-see-why-your-draw-calls-are-not-batched-in-5-6/
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