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GimpyG’s function wishlist #24

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Gimpygod opened this issue May 26, 2023 · 1 comment
Open

GimpyG’s function wishlist #24

Gimpygod opened this issue May 26, 2023 · 1 comment

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@Gimpygod
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Well since you asked, heck yeah I do have a wishlist!(some are probably super difficult)

The cursor is getting really erratic and jumpy when I slow down to click on a button, feels like Gameface doesn’t know what to do with tiny/slow movements or when to simply pause trying to interpret insignificant adjustments so I can click. Hopefully the solution wouldn’t be too heavy handed so I can move on quickly to other gaming tasks.

add a mode that treats cursor movement like a D-pad on a controller. Basically WASD and the combinations needed for diagonals. This would allow retro gaming and that is a good thing!

Allow face gestures the option of being analog, for example pressing the gas in a driving game should be incremental rather than on/off. This would also help me with creating art since many programs adjust line darkness or width based on how much pressure is being applied. For instance mouth move left could gradually increase values as you move more left.

Those are wishes that would really improve the quality and versatility of Gameface beyond gaming into creating. Thanks @acidcoke for asking what might be helpful to me.

@acidcoke
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The cursor is getting really erratic and jumpy when I slow down to click on a button, feels like Gameface doesn’t know what to do with tiny/slow movements or when to simply pause trying to interpret insignificant adjustments so I can click. Hopefully the solution wouldn’t be too heavy handed so I can move on quickly to other gaming tasks.

Maybe not impossible but I don't know how you'd solve that.

add a mode that treats cursor movement like a D-pad on a controller. Basically WASD and the combinations needed for diagonals. This would allow retro gaming and that is a good thing!

This shouldn't be to hard to implement

Allow face gestures the option of being analog, for example pressing the gas in a driving game should be incremental rather than on/off. This would also help me with creating art since many programs adjust line darkness or width based on how much pressure is being applied. For instance mouth move left could gradually increase values as you move more left.

I think that this doable but a little bit more complicated since project-gameface would need to act as some kind of gamepad. And I haven't done any research what libraries are available/best to use.

Those are wishes that would really improve the quality and versatility of Gameface beyond gaming into creating. Thanks @acidcoke for asking what might be helpful to me.

You're welcome! But I'm not doing it completely selfless since I'm using gameface myself 😜

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