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In order to query colliders more efficiently and avoid unexpected collisions(and triggers).I hope you could Implement:
1.The remaining querying functions from Physx(Sweep and Overlay)
2.Filter mechanics for shapes with optional Groups,Layers or Masks
The text was updated successfully, but these errors were encountered:
In order to query colliders more efficiently and avoid unexpected collisions(and triggers).I hope you could Implement:
1.The remaining querying functions from Physx(Sweep and Overlay)
2.Filter mechanics for shapes with optional Groups,Layers or Masks
The text was updated successfully, but these errors were encountered: