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.gitignore
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# FPC, Lazarus stuff
*.compiled
*.rsj
*.rst
*.o
*.or
*.ppu
*.a
*.lps
*.lrs
*.dbg
# Delphi stuff
*.dproj.local
*.identcache
*.stat
*.dcu
# Other backups
*.blend1
*.blend2
*~
backup
# Other unwanted
*.apk
*.log
*.exe
*.dll
*.pro.user
.DS_Store
xcuserdata
!xcshareddata
bin/
# cge build tool stuff
castle-engine-output
automatic-windows-resources.res
castle-auto-generated-resources.res
# fpmake stuff
castle-game-engine-*.fpm
fpmake
/units/
# alphabetic list of specific subdirs (and files inside)
doc/man/man1/*.1
doc/pasdoc/cache/
doc/pasdoc/html/
doc/pasdoc/latex/
doc/reference/
examples/2d_dragon_spine_game/castle_spine
examples/2d_dragon_spine_game/castle_spine.log
examples/2d_dragon_spine_game/code/lib/
examples/2d_dragon_spine_game/code/libcastle_spine_android.so
examples/2d_standard_ui/dragging_test/dragging_test
examples/2d_standard_ui/edit_test/edit_test
examples/2d_standard_ui/quick_2d_game/quick_2d_game
examples/2d_standard_ui/show_various_ui_controls/libshow_various_ui_controls_android.so
examples/2d_standard_ui/show_various_ui_controls/show_various_ui_controls
examples/2d_standard_ui/timer_test/timer_test
examples/2d_standard_ui/zombie_fighter/zombie_fighter
examples/2d_standard_ui/zombie_fighter_alternative_short_lived_states/zombie_fighter
examples/3d_rendering_processing/animate_3d_model_by_code
examples/3d_rendering_processing/animate_3d_model_by_code_2
examples/3d_rendering_processing/build_3d_object_by_code
examples/3d_rendering_processing/build_3d_tunnel
examples/3d_rendering_processing/call_pascal_code_from_3d_model_script
examples/3d_rendering_processing/cars_demo
examples/3d_rendering_processing/combine_multiple_x3d_into_one
examples/3d_rendering_processing/custom_3d_object
examples/3d_rendering_processing/custom_input_shortcuts_saved_to_config
examples/3d_rendering_processing/detect_scene_clicks
examples/3d_rendering_processing/display_box_custom_shaders
examples/3d_rendering_processing/fog_culling
examples/3d_rendering_processing/gl_primitive_performance
examples/3d_rendering_processing/listen_on_x3d_events
examples/3d_rendering_processing/multiple_viewports
examples/3d_rendering_processing/placeholder_names
examples/3d_rendering_processing/render_3d_to_image
examples/3d_rendering_processing/render_3d_to_texture_and_use_as_quad
examples/3d_rendering_processing/show_bounding_rect_in_2d
examples/3d_rendering_processing/switch_projection
examples/3d_rendering_processing/tools/castle_anim_frames_to_interpolators
examples/3d_rendering_processing/tools/gen_light_map
examples/3d_rendering_processing/transform_scenes_demos
examples/3d_rendering_processing/triangulate_demo
examples/3d_rendering_processing/triangulate_demo.res
examples/3d_rendering_processing/view_3d_model_advanced
examples/3d_rendering_processing/view_3d_model_advanced.res
examples/3d_rendering_processing/view_3d_model_basic
examples/3d_sound_game/data/levels/base/devel/process_base_b
examples/3d_sound_game/data/levels/base/devel/process_base_b.res
examples/3d_sound_game/lets_take_a_walk
examples/animations/play_animation/play_animation
examples/animations/resource_animations/resource_animations
examples/animations/simultaneous_animations_one_scene/simultaneous_animations_one_scene
examples/audio/audio_player_scrubber/audio_player_scrubber
examples/audio/audio_player_scrubber/audio_player_scrubber.res
examples/audio/audio_player_scrubber/lib/
examples/audio/doppler_demo
examples/audio/efx_demo
examples/audio/play_sounds/play_sounds
examples/audio/simplest_play_sound
examples/audio/test_sound_source_allocator
examples/audio/test_sound_source_allocator/*.obj
examples/castlescript/castle_calculator
examples/castlescript/image_make_by_script
examples/curves/simplest_curve_read
examples/custom_url_handler/read_game_data_from_zip
examples/delphi/base_tests/base_tests.res
examples/fixed_camera_game/rift
examples/fonts/font_draw_over_image
examples/fonts/font_draw_over_image_output.png
examples/fonts/font_from_texture
examples/fonts/html_text
examples/fonts/test_font_break
examples/fonts/test_local_characters/test_local_characters
examples/fonts/test_local_characters/test_local_characters_standalone
examples/fonts/texture-font-to-pascal
examples/fps_game/fps_game
examples/headlight_test/headlight_test
examples/images_videos/background_tiling
examples/images_videos/dds_decompose
examples/images_videos/draw_images_on_gpu
examples/images_videos/drawing_modes_test
examples/images_videos/fft/fft_tests
examples/images_videos/gaussian_write
examples/images_videos/image_compare
examples/images_videos/image_convert
examples/images_videos/image_identify
examples/images_videos/image_paint
examples/images_videos/image_render_custom_shader
examples/images_videos/simple_video_editor
examples/images_videos/test_castleimage_draw3x3
examples/isometric_game/isometric_game
examples/joystick/joystick_demo
examples/joystick/joystick_demo_standalone
examples/lazarus/load_model_and_camera_manually/lib/
examples/lazarus/load_model_and_camera_manually/load_model_and_camera_manually
examples/lazarus/load_model_and_camera_manually/load_model_and_camera_manually.res
examples/lazarus/model_3d_viewer/model_3d_viewer
examples/lazarus/model_3d_with_2d_controls/model_3d_with_2d_controls
examples/lazarus/quick_2d_game/lib/
examples/lazarus/quick_2d_game/quick_2d_game_lazarus
examples/lazarus/quick_2d_game/quick_2d_game_lazarus.res
examples/lazarus/two_controls/lib/
examples/lazarus/two_controls/two_controls
examples/lazarus/two_controls/two_controls.lps
examples/lazarus/two_controls/two_controls.res
examples/library/lazarus_library_tester/cge_dynlib_tester
examples/library/lazarus_library_tester/cge_dynlib_tester.res
examples/library/lazarus_library_tester/lib/
examples/localization/custom/castle_localization
examples/localization/gettext/localization_test
examples/localization/gettext/po_files/generator/po_generator
examples/mobile/drawing_toy/drawing_toy
examples/mobile/drawing_toy/libdrawing_toy.so
examples/mobile/simple_3d_demo/libsimple_3d_demo.so
examples/mobile/simple_3d_demo/simple_3d_demo
examples/mobile/simple_3d_demo/simple_3d_demo_standalone
examples/mobile/test_bump_mapping/test_bump_mapping
examples/physics/physics_2d_collisions/physics_2d_collisions
examples/physics/physics_2d_game_sopwith/physics_2d_game_sopwith
examples/physics/physics_3d_demo/physics_3d_demo
examples/plugin/cge_3d_viewer/cge_3d_viewer
examples/plugin/cge_3d_viewer/npcge_3d_viewer.linux-i386.so
examples/portable_game_skeleton/my_fantastic_game
examples/random_generator/globalrandom
examples/random_generator/graphics_random_test
examples/random_generator/graphics_random_test.res
examples/random_generator/lib
examples/random_generator/random_speed_test
examples/random_generator/random_threads_test
examples/remote_logging/remote_logging
examples/research_special_rendering_methods/dynamic_ambient_occlusion/dynamic_ambient_occlusion
examples/research_special_rendering_methods/new_renderer_skeleton/new_renderer_skeleton
examples/research_special_rendering_methods/plane_mirror_and_shadow/plane_mirror_and_shadow
examples/research_special_rendering_methods/radiance_transfer/precompute_radiance_transfer
examples/research_special_rendering_methods/radiance_transfer/radiance_transfer
examples/research_special_rendering_methods/radiance_transfer/show_sh
examples/research_special_rendering_methods/shadow_fields/precompute_shadow_field
examples/research_special_rendering_methods/shadow_fields/shadow_fields
examples/screen_effects_demo/screen_effects_demo
examples/simple_command_line_utilities/castle_download
examples/simple_command_line_utilities/dircleaner
examples/simple_command_line_utilities/dircleaner.res
examples/simple_command_line_utilities/stringoper
examples/space_filling_curve/draw_space_filling_curve
examples/sprite_sheets/combine_images_into_sprite_sheet/combine_images_into_sprite_sheet
examples/sprite_sheets/sprite_sheet_animation/sprite_sheet_animation
examples/tcp_connection/client/client
examples/tcp_connection/server/server
examples/terrain/terrain
examples/tiled/map_viewer/tiled_demo
examples/tiled/map_viewer/tiled_demo_standalone
examples/tiled/map_viewer/tiled_demo_standalone.lps
examples/tiled/strategy_game_demo/strategy_game_demo
examples/visualize_triangulation/visualize_triangulation
examples/window/multi_window
examples/window/window_events
examples/window/window_menu
packages/alternative_castle_window_based_on_lcl.pas
packages/castle_base.pas
packages/castle_components.pas
packages/castle_window.pas
packages/delphi/castle_base.res
packages/lib/
src/audio/fmod/test/fmod_api_test
src/library/build-*
src/library/ios-output/
src/library/libcastleengine.dylib
src/library/libcastleengine.so
tests/test_castle_game_engine
tools/build-tool/castle-engine
tools/build-tool/data/android/integrated-services/chartboost/app/libs/*.jar
tools/build-tool/data/android/integrated-services/game_analytics/app/libs/*.jar
tools/build-tool/data/android/integrated-services/giftiz/app/libs/
tools/build-tool/data/android/integrated-services/giftiz/app/src/main/res/
tools/build-tool/data/android/integrated-services/heyzap/app/libs/*.aar
tools/build-tool/data/android/integrated-services/heyzap/app/libs/*.jar
tools/build-tool/data/android/integrated-services/startapp/app/libs/*.jar
tools/build-tool/data/ios/services/game_analytics/cge_project_name/game_analytics/GameAnalytics.h
tools/build-tool/data/ios/services/game_analytics/cge_project_name/game_analytics/libGameAnalytics.a
tools/build-tool/tests/test_cge_build_tool
tools/castle-curves/castle-curves
tools/castle-editor/code/castle_editor.res
tools/castle-engine
tools/image-to-pascal/image-to-pascal
tools/internal/generate-persistent-vectors/generate-persistent-vectors
tools/internal/joystick-database-converter/joystick-database-converter
tools/internal/teapot-to-pascal/teapot-to-pascal
tools/internal/teapot-to-pascal/teapot-to-pascal.res
tools/internal/x3d-nodes-to-pascal/code/x3d-nodes-to-pascal
tools/sprite-sheet-to-x3d/sprite-sheet-to-x3d
tools/texture-font-to-pascal/texture-font-to-pascal
tools/to-data-uri/to-data-uri