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Gamepad.js

A simple gamepad wrapper, using callbacks for events.

This is written using classes, uses ES6 classes and arrow functions. Requires chrome 49 or greater.
The script will throw syntax errors on any older version of chrome. Other browsers not tested.

To use reference the "gamepad.js" file in your website via a script tag.
This can be done by downloading the file or by using this url: https://raw.githack.com/ethanaobrien/Gamepad/main/gamepad.js

Example:

<script src="https://raw.githack.com/ethanaobrien/Gamepad/main/gamepad.js"></script>

Example use:

// On older browsers, the script will fail to run, meaning GamepadHandler is undefined.
// You can surround this in try {} catch(){} if you need to catch the reference error.
let gamepad = new GamepadHandler();
gamepad.on('connected', function(e) {
    // A gamepad has connected
    console.log('connected', e);
})
gamepad.on('disconnected', function(e) {
    // A gamepad has disconnected
    console.log('disconnected', e);
})
gamepad.on('axischanged', function(e) {
    // An axis has been changed
    console.log('axischanged', e);
})
gamepad.on('buttondown', function(e) {
    // A button has been pressed
    console.log('buttondown', e);
})
gamepad.on('buttonup', function(e) {
    // A button has been released
    console.log('buttonup', e);
})