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PlayerAnim2.tscn
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://200-offline-sprite.png" type="Texture" id=1]
[sub_resource type="Animation" id=1]
length = 1.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 1679, 1, 85, 96 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "trexAnimKilled"
length = 1.5
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 2118, 1, 85, 96 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 1.5 ),
"transitions": PoolRealArray( 1, -3, 0.4 ),
"update": 0,
"values": [ Vector2( -2.2629, 29.6091 ), Vector2( -2.2629, 0 ), Vector2( -2.2629, 500 ) ]
}
[sub_resource type="Animation" id=3]
length = 0.2
loop = true
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Rect2( 1855, 1, 85, 96 ), Rect2( 1943, 1, 85, 96 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -2.2629, 29.6091 ) ]
}
[node name="Sprite" type="Sprite"]
position = Vector2( -2.2629, 29.6091 )
scale = Vector2( 0.531413, 0.531413 )
texture = ExtResource( 1 )
offset = Vector2( 6.09799, -42.0819 )
region_enabled = true
region_rect = Rect2( 1855, 1, 85, 96 )
_sections_unfolded = [ "Animation", "Offset", "Region", "Transform" ]
__meta__ = {
"_edit_lock_": true
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/trexAnim = SubResource( 1 )
anims/trexAnimKilled = SubResource( 2 )
anims/trexAnimRun = SubResource( 3 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "trexAnim"