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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{47CBFA20-1166-3FB8-80C6-82EDBA034B14}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_5_2;UNITY_4_5;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Common\UIFramework\AboutScreenView.cs" />
<Compile Include="Assets\Common\UIFramework\AppManager.cs" />
<Compile Include="Assets\Common\UIFramework\ISampleAppUIElement.cs" />
<Compile Include="Assets\Common\UIFramework\ISampleAppUIEventHandler.cs" />
<Compile Include="Assets\Common\UIFramework\ISampleAppUIView.cs" />
<Compile Include="Assets\Common\UIFramework\InputController.cs" />
<Compile Include="Assets\Common\UIFramework\SampleAppUIBox.cs" />
<Compile Include="Assets\Common\UIFramework\SampleAppUIButton.cs" />
<Compile Include="Assets\Common\UIFramework\SampleAppUICheckButton.cs" />
<Compile Include="Assets\Common\UIFramework\SampleAppUIConstants.cs" />
<Compile Include="Assets\Common\UIFramework\SampleAppUILabel.cs" />
<Compile Include="Assets\Common\UIFramework\SampleAppUILayout.cs" />
<Compile Include="Assets\Common\UIFramework\SampleAppUIRadioButton.cs" />
<Compile Include="Assets\Common\UIFramework\SampleAppUIRect.cs" />
<Compile Include="Assets\Common\UIFramework\SampleInitErrorHandler.cs" />
<Compile Include="Assets\Common\UIFramework\SceneViewManager.cs" />
<Compile Include="Assets\Common\UIFramework\SplashScreenView.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\BackgroundPlaneBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\CloudRecoBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\CylinderTargetBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\DataSetLoadBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\DefaultInitializationErrorHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\DefaultSmartTerrainEventHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\GLErrorHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\HideExcessAreaBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\ImageTargetBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\Internal\AndroidUnityPlayer.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\Internal\ComponentFactoryStarterBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\Internal\IOSUnityPlayer.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\Internal\VuforiaBehaviourComponentFactory.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\KeepAliveBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\MarkerBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\MaskOutBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\MultiTargetBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\ObjectTargetBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\PropBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\QCARBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\ReconstructionBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\ReconstructionFromTargetBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\SmartTerrainTrackerBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\SurfaceBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\TextRecoBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\TurnOffBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\TurnOffWordBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\UserDefinedTargetBuildingBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\VideoBackgroundBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\VideoTextureRenderer.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\VirtualButtonBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\WebCamBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\WireframeBehaviour.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\WireframeTrackableEventHandler.cs" />
<Compile Include="Assets\Qualcomm Augmented Reality\Scripts\WordBehaviour.cs" />
<Compile Include="Assets\Scripts\ButtonPopup.cs" />
<Compile Include="Assets\Scripts\ButtonsCreator.cs" />
<Compile Include="Assets\Scripts\ObjectControlARTUR.cs" />
<Compile Include="Assets\Scripts\PlayVideo.cs" />
<Compile Include="Assets\Scripts\TrackableEventHandler.cs" />
<Compile Include="Assets\Scripts\VideoPlaybackAppManager.cs" />
<Compile Include="Assets\Scripts\VideoPlaybackUIEventHandler.cs" />
<Compile Include="Assets\Scripts\VideoPlaybackUIView.cs" />
<Compile Include="Assets\Vuforia Video Playback\Scripts\VideoPlaybackBehaviour.cs" />
<Compile Include="Assets\Vuforia Video Playback\Scripts\VideoPlayerHelper.cs" />
<None Include="Assets\link.xml" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\VertexLitWithZ.shader" />
<None Include="Assets\license_3rdpartynotice.txt" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\RenderVideoBackground.shader" />
<None Include="Assets\Plugins\Android\VuforiaMediaSource\AndroidManifest.xml" />
<None Include="Assets\Plugins\Android\VuforiaMediaSource\build.xml" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\VideoBackground.shader" />
<None Include="Assets\StreamingAssets\QCAR\StonesAndChips.xml" />
<None Include="Assets\Plugins\Android\VuforiaMediaSource\README.txt" />
<None Include="Assets\Editor\QCAR\WebcamProfiles\profiles.xml" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\DepthMask.shader" />
<None Include="Assets\license.txt" />
<None Include="Assets\StreamingAssets\QCAR\ARTUR.xml" />
<None Include="Assets\readme.txt" />
<None Include="Assets\Plugins\iOS\VuforiaMediaSource\README.txt" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\BrightTexture.shader" />
<None Include="Assets\Plugins\iOS\VuforiaMediaSource\src\VideoPlayerWrapper.mm.txt" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\Text3D.shader" />
<None Include="Assets\readme_SDK.txt" />
<None Include="Assets\Plugins\iOS\VuforiaMediaSource\src\VideoPlayerHelper.m.txt" />
<Reference Include="Qualcomm.Vuforia.UnityExtensions">
<HintPath>D:/Documents/ARTUR/Unity Projects ARTUR/ARTUR Really Trip To Sulawesi/Assets/Qualcomm Augmented Reality/Scripts/Internal/Qualcomm.Vuforia.UnityExtensions.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>