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dualaxis_ai.py
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import sys
import pygame
from dualaxis_settings import Settings
from dualaxis_ship import Ship
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create create game resources."""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
#### The below is for full screen mode
#self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
#self.settings.screen_width = self.screen.get_rect().width
#self.settings.screen_height = self.screen.get_rect().height
#### The above is for full screen mode
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
def run_game(self):
"""Start the main loop for the game"""
while True:
self._check_events()
self.ship.update()
self._update_screen()
def _check_events(self):
"""Responds to keyboard and mouse events."""
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
"""Responde to keypresses."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_UP:
self.ship.moving_up = True
elif event.key == pygame.K_DOWN:
self.ship.moving_down = True
elif event.key == pygame.K_q:
sys.exit()
def _check_keyup_events(self, event):
"""Responds to key releases."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
elif event.key == pygame.K_UP:
self.ship.moving_up = False
elif event.key == pygame.K_DOWN:
self.ship.moving_down = False
def _update_screen(self):
"""Update images on the screen, and flip to the new screen."""
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
# Make the most recently drawn screen visible.
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game
ai = AlienInvasion()
ai.run_game()