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Palette is mismatched between game and Data #120

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HeliumAnt opened this issue Mar 6, 2024 · 1 comment
Open

Palette is mismatched between game and Data #120

HeliumAnt opened this issue Mar 6, 2024 · 1 comment
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@HeliumAnt
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HeliumAnt commented Mar 6, 2024

Describe the bug
Base.rte/palette.bmp, which is what the game uses for its palette is not matched with the palette used in all or most sprites.
There is also no consensus on the palette between sprites (opening 5 random images I've found 5 different palettes without trying)

This isn't actually too problematic, just means we have a lot of stuff lying around that looks somewhat different between what it looks like while spriting vs ingame

Additional context
palette.bmp
palette
palette from ConcreteBlockFG
ConcreteBlockFG
Difference (contrast boosted)
ConcreteBlockFG_diff_boosted

@HeliumAnt HeliumAnt added the bug Something isn't working label Mar 6, 2024
@Causeless
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How tricky is it to do a pass of some script to match this back up? Is this potentially something Asesprite can do?

@MissakGhostComodo @pawnishoovy Any ideas?

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