From 806f37844b6535bcb10d89566d185c0b6dd155a9 Mon Sep 17 00:00:00 2001 From: Flekz Date: Tue, 14 May 2024 11:32:56 +0100 Subject: [PATCH] Fix cthun resetting on second phase after tentacles despawn --- .../scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/game/AI/ScriptDevAI/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp b/src/game/AI/ScriptDevAI/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp index a5b0be7d75..24e2fb1f88 100644 --- a/src/game/AI/ScriptDevAI/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp +++ b/src/game/AI/ScriptDevAI/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp @@ -332,11 +332,6 @@ struct boss_cthunAI : public CombatAI m_instance->SetData(TYPE_CTHUN, FAIL); } - void SummonedCreatureDespawn(Creature* /*summoned*/) override - { - m_creature->AI()->EnterEvadeMode(); - } - void JustDied(Unit* /*killer*/) override { m_creature->SetActiveObjectState(false);