diff --git a/src/games/unrealengine/common.hlsl b/src/games/unrealengine/common.hlsl index 0d245c0a..c1f613c7 100644 --- a/src/games/unrealengine/common.hlsl +++ b/src/games/unrealengine/common.hlsl @@ -66,8 +66,7 @@ float3 UpgradeToneMapByLuminance(float3 color_hdr, float3 color_sdr, float3 post float3 color_scaled = max(0, bt2020_post_process * ratio); color_scaled = renodx::color::bt709::from::BT2020(color_scaled); - float peak_correction = saturate(1.f - renodx::color::y::from::BT2020(bt2020_post_process)); - color_scaled = renodx::color::correct::Hue(color_scaled, post_process_color, peak_correction); + color_scaled = renodx::color::correct::Hue(color_scaled, post_process_color); return lerp(color_hdr, color_scaled, post_process_strength); }