Multi is a framework for web based multi-screen games based on node.js and socket.io. It allows to connect multiple devices to one game session, to sync player attributes across all clients and to combine the devices screens to one big playing field.
- node.js (>= 0.8)
- NPM package manager (apt-get install npm)
-
Clone this repository with
git clone [email protected]:cemrich/multi.git
-
Before starting run
cd multi
andnpm install
in your terminal to install all dependencies. -
To start the application run
node app
in your terminal and visit http://localhost.The application tries to bind to port 80 - so this command may require root permission on unix systems. To bind multi to another port run
export PORT=<portnr>
before you start the app. -
Before you check out the example games please make sure to adjust public/js/SERVER.js to your needs. Replace localhost with your machines external ip address and the port you told multi to use. If you don't make this modifications you can still use the examples on your local machine, but you will not be able to pair any other device with the server.
-
It is recommended to build the documentation with
grunt jsdoc
. After that you can view it under public/documentation/index.html or http://localhost/documentation when the server is running.
For development run:
grunt jsdoc
to generate documentationgrunt build
to build the client side librarygrunt test
to run jshit and unit testsgrunt watch
to jshint files on change and build client side library when required
To use Multi in your javaScript file you have to use require.js at the moment:
// configure where multi can find your client side socket.io lib
requirejs.config({
paths: {
'socket.io': '/socket.io/socket.io.js'
}
});
// require the {@link module:client/multi} client side lib
requirejs(['../lib/multi'], function (multiModule) {
// say multi where to find the running socket server
// via {@link module:client/multi~MultiOptions}
var multiOptions = {
server: 'http://mySocketioServer/'
};
// init multi with your options
// a {@link module:client/multi~Multi} instance will be returned
var multi = multiModule.init(multiOptions);
// create a new session with success and error callback
// see: {@link module:client/multi~Multi#createSession}
multi.createSession().then(onSession, onSessionFailed).done();
};
For more examples of how to use the API visit the {@tutorial 01 quick start} tutorial.
Multi comes with bundled libraries on client and server side:
- q promises library - The MIT License (MIT)
- watchJS - The MIT License (MIT)
Multi is a bachelor thesis project and has not been security tested in any way. It uses no encryption ore secure handshaking at all and may be vulnerable to all kind of attacks. If you use it in production do so at your own risk.
The MIT License (MIT)
Copyright (c) 2013 cemrich
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.