From 8bd38718ad3de9aa0e418ea5a775ea82dffeca44 Mon Sep 17 00:00:00 2001 From: angelajyzhang <98306433+angelajyzhang@users.noreply.github.com> Date: Tue, 16 Apr 2024 22:16:22 -0700 Subject: [PATCH] Update index.html --- watershader/index.html | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/watershader/index.html b/watershader/index.html index 39a2c7a..df05b11 100644 --- a/watershader/index.html +++ b/watershader/index.html @@ -66,15 +66,15 @@

Progress

through the code to get a better understanding of how the clone handles light, shadows, and adjusts color and shade accordingly. To that end we have developed a few preliminary shaders by adjusting the default png textures. -
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Progress

term calculated by the following equation:

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This is also somewhat behind schedule as we had hoped to implement rudimentary refraction and reflection algorithms by this point.

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Water textures with rudimentary attempts at handling transparency
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Picture of preliminary water texture in game. Note that there is not true transparency, since the "floor" of the image is not opaque -- we will have to handle this separately for blocks of water.