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FYI my reason for porting d3 was to create 'real world' test cases for the use of Javascript.py class in domonic.
Just so you know it was mainly done to help me evolved the Javascript class. It makes it useful for quickly porting stuff. But ideally we'd do it all in proper python as swap out the js-like useage. Just incase you wonder why the code in the d3 section in strange.
The text was updated successfully, but these errors were encountered:
Tile was unfinished but ended up in the repo.
@FrackOverflow If you enjoyed fixing my polygon d3 has a tons of fun stuff. i.e d3 - heirachy
and some real beauties if you dig around. i.e. https://github.com/d3/d3-plugins/tree/master/superformula
FYI my reason for porting d3 was to create 'real world' test cases for the use of Javascript.py class in domonic.
Just so you know it was mainly done to help me evolved the Javascript class. It makes it useful for quickly porting stuff. But ideally we'd do it all in proper python as swap out the js-like useage. Just incase you wonder why the code in the d3 section in strange.
The text was updated successfully, but these errors were encountered: