From db2a811be68eb1d69577b4964799bf03a18d4eda Mon Sep 17 00:00:00 2001 From: LHoG <1476261+lhog@users.noreply.github.com> Date: Wed, 10 Aug 2022 12:45:26 +0400 Subject: [PATCH] Expand water plane a little bit further out --- .../springcontent/shaders/GLSL/WaterPlaneVS.glsl | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cont/base/springcontent/shaders/GLSL/WaterPlaneVS.glsl b/cont/base/springcontent/shaders/GLSL/WaterPlaneVS.glsl index 0601cb53c3..088df42873 100644 --- a/cont/base/springcontent/shaders/GLSL/WaterPlaneVS.glsl +++ b/cont/base/springcontent/shaders/GLSL/WaterPlaneVS.glsl @@ -6,13 +6,13 @@ out vec3 worldCameraDir; //To be drawn with GL_TRIANGLES const vec2 POS[6] = vec2[6]( - vec2(-1.0, -1.0), - vec2( 2.0, -1.0), - vec2(-1.0, 2.0), + vec2(-2.0, -2.0), + vec2( 3.0, -2.0), + vec2(-2.0, 3.0), - vec2(-1.0, 2.0), - vec2( 2.0, -1.0), - vec2( 2.0, 2.0) + vec2(-2.0, 3.0), + vec2( 3.0, -2.0), + vec2( 3.0, 3.0) ); void main()