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When opening a specific replay from an older game version, the following error is spammed into the log: Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=DrawWorld trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_on_the_move.lua"]:822: attempt to call global 'drawDecoratons' (a nil value)
Does not happen with all replays from older versions, this is the only replay I've seen with this problem.
Expected Behaviour
No error should be thrown.
Actual Behaviour
The error is spammed into the logs and shown on the screen for the whole replay duration.
Reproduction steps
Download the following zip and view the replay contained inside: BAR_report_1.zip
The error should be visible on screen from the very start of the replay.
Also contained is a log filled with the error.
Other
No response
The text was updated successfully, but these errors were encountered:
Description
When opening a specific replay from an older game version, the following error is spammed into the log:
Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=DrawWorld trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_on_the_move.lua"]:822: attempt to call global 'drawDecoratons' (a nil value)
Does not happen with all replays from older versions, this is the only replay I've seen with this problem.
Expected Behaviour
No error should be thrown.
Actual Behaviour
The error is spammed into the logs and shown on the screen for the whole replay duration.
Reproduction steps
Download the following zip and view the replay contained inside: BAR_report_1.zip
The error should be visible on screen from the very start of the replay.
Also contained is a log filled with the error.
Other
No response
The text was updated successfully, but these errors were encountered: