From 6b7d78e34e9f6e32c1487bd34665d398ea8be33d Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Wed, 2 Oct 2024 19:24:42 +0200 Subject: [PATCH] fix headers --- docs/quest_template_addon.md | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/docs/quest_template_addon.md b/docs/quest_template_addon.md index 308601962..fcdc54579 100644 --- a/docs/quest_template_addon.md +++ b/docs/quest_template_addon.md @@ -30,33 +30,33 @@ Contains extra definitions like linking quests, dependencies and requirements fo **Description of the fields:** -### **ID** +### ID Unique quest ID, matching the same quest ID in [quest_template.ID](quest_template#id) -### **MaxLevel** +### MaxLevel Maximum player level at which a character can get the quest. -### **AllowableClasses** +### AllowableClasses Classes required to get the quest. 0 means the quest is available for all classes. This field is a bitmask, you can combine class values. See [ChrClasses.dbc](chrclasses) -### **SourceSpellID** +### SourceSpellID The spell ID cast on player upon starting the quest. -### **PrevQuestID** +### PrevQuestID - **if value > 0:** Contains the previous quest id, that must be completed before this quest can be started. - **If value < 0:** Contains the parent quest id, that must be active before this quest can be started. -### **NextQuestID** +### NextQuestID Contains the next quest id, in case PrevQuestId of that other quest is not sufficient. -### **ExclusiveGroup** +### ExclusiveGroup - **if ExclusiveGroup > 0** @@ -68,44 +68,44 @@ Allows to define a group of quests of which all must be completed and rewarded t Note: All quests that use an ExclusiveGroup must also have entries in [pool_template](pool_template) and [pool_quest](quest_template#examples-dealing-with-quests) for examples. -### **RewardMailTemplateID** +### RewardMailTemplateID If the quest gives as a reward an item from a possible list of items, the ID here corresponds to the proper loot template in [quest_mail_loot_template](loot_template). According to the rules in that loot template, items "looted" will be sent by mail at the completion of the quest. -### **RewardMailDelay** +### RewardMailDelay How many seconds to wait until the mail is sent to the character that turned in a quest rewarding items from a loot template. -### **RequiredSkillID** +### RequiredSkillID Skill required to know to accept the quest. See [SkillLine.dbc](SkillLine) 0 means no skill is required. -### **RequiredSkillPoints** +### RequiredSkillPoints Skill points required to have in order to accept the quest. -### **RequiredMinRepFaction** +### RequiredMinRepFaction Faction ID for reputation requirement. See [Faction.dbc](Faction). -### **RequiredMaxRepFaction** +### RequiredMaxRepFaction The Faction ID for the faction that controls the maximum reputation value that the player can have and still get the quest. See [Faction.dbc](Faction). -### **RequiredMinRepValue** +### RequiredMinRepValue Players must have this reputation or higher in order to receive the quest. -### **RequiredMaxRepValue** +### RequiredMaxRepValue The maximum reputation value that the player can have with a faction and still get the quest. If the player has more reputation than the value in this field, the quest will not be able to be taken anymore. -### **ProvidedItemCount** +### ProvidedItemCount Number of items given to the player (inserted in the player's bags) upon accepting the quest. -### **SpecialFlags** +### SpecialFlags This field is a bitmask and is for controlling server side quest functions. Blizzard keeps these data server-side and they are not sent to the client, so we have to populate the field manually.