diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp index 3e878976d2e55b..0cf697bca76968 100644 --- a/src/server/game/Entities/Player/PlayerStorage.cpp +++ b/src/server/game/Entities/Player/PlayerStorage.cpp @@ -5687,7 +5687,8 @@ void Player::_LoadActions(PreparedQueryResult result) ab->uState = ACTIONBUTTON_UNCHANGED; else { - LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db..."); + + LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db. player: {}, guid: {}, button: {}, action: {}, type: {}", GetName(), GetGUID().GetCounter(), button, action, type); // Will deleted in DB at next save (it can create data until save but marked as deleted) m_actionButtons[button].uState = ACTIONBUTTON_DELETED;