From 62877620d8ff889ab28abfd11a81b58e538b0d27 Mon Sep 17 00:00:00 2001 From: EricksOliveira Date: Sat, 18 Jan 2025 18:01:00 -0300 Subject: [PATCH] Fixes the misuse of the "Acidic Wound" skill in Phase 2 Added conditional check in JustEngagedWith to prevent Acidic Wound from being cast during Phase 2. --- src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp index 0b033334ce8d41..e73628af140fea 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp @@ -80,7 +80,8 @@ struct boss_gurtogg_bloodboil : public BossAI BossAI::JustEngagedWith(who); Talk(SAY_AGGRO); - DoCastSelf(SPELL_ACIDIC_WOUND, true); + if (!me->HasAura(SPELL_FEL_RAGE_SELF)) + DoCastSelf(SPELL_ACIDIC_WOUND, true); ScheduleTimedEvent(10s, [&] { if (!me->HasAura(SPELL_FEL_RAGE_SELF))