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Maybe this is not the right place to ask this, but seeing as I'm building my GDextension with this template I think its relevant.
The .gdextension template files use <platform>.<target>.<arch> format for the libraries parameters.
The godot edtitor I downloaded Windows - Standard (x86_64) expects <platform>.<arch> and as a result I get the follwing error: core/extension/gdextension.cpp:911 - No GDExtension library found for current OS and architecture (windows.x86_64) in configuration file
I can easily edit .gdextension and everything works, but I'm wondering why the editor and this template have this discrepency?
The text was updated successfully, but these errors were encountered:
I think I found an answer here... if you use <platform>.release.<architecture> in Godot 4.2.1+ then you must ALSO have a <platform>.debug.<architecture> in the gdextension file.
So, if you have linux.release.x86_64 in the gdextension file, for example, you must also put a line in there fore linux.debug.x86_64. Otherwise, godot throws an error because it wants only the target linux.x86_64.
Maybe there's a way to fix that in the template, or make it build both debug and release at the same time?
Maybe this is not the right place to ask this, but seeing as I'm building my GDextension with this template I think its relevant.
The .gdextension template files use
<platform>.<target>.<arch>
format for the libraries parameters.The godot edtitor I downloaded
Windows - Standard (x86_64)
expects<platform>.<arch>
and as a result I get the follwing error:core/extension/gdextension.cpp:911 - No GDExtension library found for current OS and architecture (windows.x86_64) in configuration file
I can easily edit .gdextension and everything works, but I'm wondering why the editor and this template have this discrepency?
The text was updated successfully, but these errors were encountered: