From bbc4e83b4504f9a0051b0168e11726c0798d1302 Mon Sep 17 00:00:00 2001 From: rpaladin <69180012+rpaladin@users.noreply.github.com> Date: Mon, 13 Nov 2023 20:44:04 -0800 Subject: [PATCH] Fix broken manual links --- manual.html | 8 ++++---- manual.md | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/manual.html b/manual.html index 59f71ea..7323e93 100644 --- a/manual.html +++ b/manual.html @@ -205,7 +205,7 @@
Painting process in ArmorPaint runs on the GPU and the performance mainly depends on a graphics card. Minimum for 4K painting is an Intel HD4000 graphics card. For 16K painting, GTX 1060/6GB or better is recommended.
-See Preferences to tune performance.
+See Preferences to tune performance.
Latest builds can be downloaded through your Gumroad Library or Itch Library. Alternatively, use the original email sent by Gumroad to access the download page.
@@ -426,7 +426,7 @@Select Bake
(K
) tool from toolbar. Pick bake mode, then click the Bake
button or press and hold left mouse button
/ pen
in viewport to apply bake into the base color channel of active layer or mask. For ray-traced bake modes, multiple samples (set via the Samples
option) will get accumulated until the operation is complete.
-See Baking to learn about bake modes.
+See Baking to learn about bake modes.
@@ -635,7 +635,7 @@Drag and drop material into viewport or Layers tab to create a fill layer.
ArmorPaint material nodes mimick the Cycles nodes. See Cycles nodes documentation.
-See Import Materials.
+See Import Materials.
See currently implemented material nodes.
Use
Swatches tab
to save and load color sets.
Select Bake tool from the toolbar.
+Select Bake tool from the toolbar.
AO (DXR, VKRT, Metal)
: Bake ambient occlusion. Strength
, Radius
and Offset
can be configured.