From bbc4e83b4504f9a0051b0168e11726c0798d1302 Mon Sep 17 00:00:00 2001 From: rpaladin <69180012+rpaladin@users.noreply.github.com> Date: Mon, 13 Nov 2023 20:44:04 -0800 Subject: [PATCH] Fix broken manual links --- manual.html | 8 ++++---- manual.md | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/manual.html b/manual.html index 59f71ea..7323e93 100644 --- a/manual.html +++ b/manual.html @@ -205,7 +205,7 @@

Download

Requirements

Painting process in ArmorPaint runs on the GPU and the performance mainly depends on a graphics card. Minimum for 4K painting is an Intel HD4000 graphics card. For 16K painting, GTX 1060/6GB or better is recommended.

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See Preferences to tune performance.

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See Preferences to tune performance.

Updating

Latest builds can be downloaded through your Gumroad Library or Itch Library. Alternatively, use the original email sent by Gumroad to access the download page.

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Bake

Select Bake(K) tool from toolbar. Pick bake mode, then click the Bake button or press and hold left mouse button / pen in viewport to apply bake into the base color channel of active layer or mask. For ray-traced bake modes, multiple samples (set via the Samples option) will get accumulated until the operation is complete.

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See Baking to learn about bake modes.

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See Baking to learn about bake modes.

Color ID

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Materials

Drag and drop material into viewport or Layers tab to create a fill layer.

ArmorPaint material nodes mimick the Cycles nodes. See Cycles nodes documentation.

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See Import Materials.

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See Import Materials.

See currently implemented material nodes.

Use Swatches tab to save and load color sets.

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Camera






Baking

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Select Bake tool from the toolbar.

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Select Bake tool from the toolbar.