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MoveObjects.md

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MoveObjects

Properties

Name Type Description Notes
Json Pointer to bool Set output format to JSON [optional]
ObjectsType Pointer to string The objects type to move (item/auth_method/role) [optional] [default to "item"]
Source string Source path to move the objects from
Target string Target path to move the objects to
Token Pointer to string Authentication token (see `/auth` and `/configure`) [optional]
UidToken Pointer to string The universal identity token, Required only for universal_identity authentication [optional]

Methods

NewMoveObjects

func NewMoveObjects(source string, target string, ) *MoveObjects

NewMoveObjects instantiates a new MoveObjects object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewMoveObjectsWithDefaults

func NewMoveObjectsWithDefaults() *MoveObjects

NewMoveObjectsWithDefaults instantiates a new MoveObjects object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetJson

func (o *MoveObjects) GetJson() bool

GetJson returns the Json field if non-nil, zero value otherwise.

GetJsonOk

func (o *MoveObjects) GetJsonOk() (*bool, bool)

GetJsonOk returns a tuple with the Json field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetJson

func (o *MoveObjects) SetJson(v bool)

SetJson sets Json field to given value.

HasJson

func (o *MoveObjects) HasJson() bool

HasJson returns a boolean if a field has been set.

GetObjectsType

func (o *MoveObjects) GetObjectsType() string

GetObjectsType returns the ObjectsType field if non-nil, zero value otherwise.

GetObjectsTypeOk

func (o *MoveObjects) GetObjectsTypeOk() (*string, bool)

GetObjectsTypeOk returns a tuple with the ObjectsType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetObjectsType

func (o *MoveObjects) SetObjectsType(v string)

SetObjectsType sets ObjectsType field to given value.

HasObjectsType

func (o *MoveObjects) HasObjectsType() bool

HasObjectsType returns a boolean if a field has been set.

GetSource

func (o *MoveObjects) GetSource() string

GetSource returns the Source field if non-nil, zero value otherwise.

GetSourceOk

func (o *MoveObjects) GetSourceOk() (*string, bool)

GetSourceOk returns a tuple with the Source field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSource

func (o *MoveObjects) SetSource(v string)

SetSource sets Source field to given value.

GetTarget

func (o *MoveObjects) GetTarget() string

GetTarget returns the Target field if non-nil, zero value otherwise.

GetTargetOk

func (o *MoveObjects) GetTargetOk() (*string, bool)

GetTargetOk returns a tuple with the Target field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTarget

func (o *MoveObjects) SetTarget(v string)

SetTarget sets Target field to given value.

GetToken

func (o *MoveObjects) GetToken() string

GetToken returns the Token field if non-nil, zero value otherwise.

GetTokenOk

func (o *MoveObjects) GetTokenOk() (*string, bool)

GetTokenOk returns a tuple with the Token field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetToken

func (o *MoveObjects) SetToken(v string)

SetToken sets Token field to given value.

HasToken

func (o *MoveObjects) HasToken() bool

HasToken returns a boolean if a field has been set.

GetUidToken

func (o *MoveObjects) GetUidToken() string

GetUidToken returns the UidToken field if non-nil, zero value otherwise.

GetUidTokenOk

func (o *MoveObjects) GetUidTokenOk() (*string, bool)

GetUidTokenOk returns a tuple with the UidToken field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUidToken

func (o *MoveObjects) SetUidToken(v string)

SetUidToken sets UidToken field to given value.

HasUidToken

func (o *MoveObjects) HasUidToken() bool

HasUidToken returns a boolean if a field has been set.

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