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Hey there,
i just wondered why I got the above mentioned error after adding adapty to my Unity project when trying to upload an iOS build through xCode. I use Unity 2022.3.21f1 and the latest Adapty SDK from Github.
I found this line project.AddBuildProperty(targetGuid, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES"); in the file Assets/AdaptySDK/Plugins/iOS/Editor/AdaptySDKPostProcess.cs
I highly assume this caused the problem. When I set "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES" to "NO" in xCode Build Settings for the Target UnityFramework again, archive and upload the build, it's works. I think it should be changed in your plugin as this otherwise prevents people from uploading their builds to iTunes Connect.
Thank you and best Marvin
The text was updated successfully, but these errors were encountered:
Hey there,
i just wondered why I got the above mentioned error after adding adapty to my Unity project when trying to upload an iOS build through xCode. I use Unity 2022.3.21f1 and the latest Adapty SDK from Github.
I found this line
project.AddBuildProperty(targetGuid, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");
in the fileAssets/AdaptySDK/Plugins/iOS/Editor/AdaptySDKPostProcess.cs
I highly assume this caused the problem. When I set "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES" to "NO" in xCode Build Settings for the Target UnityFramework again, archive and upload the build, it's works. I think it should be changed in your plugin as this otherwise prevents people from uploading their builds to iTunes Connect.
Thank you and best Marvin
The text was updated successfully, but these errors were encountered: