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When I launch ./play_abstreet.sh and click Traffic simulation sandbox, my game closes. I was able to replicate this twice but on the third time it worked. Here is a log from the second time it crashed.
[2024-01-17T14:09:49Z WARN map_gui::options] Couldn't restore settings, so using defaults. data/player/settings.json
setup widgetry...
[2024-01-17T14:09:49Z WARN widgetry::runner] Monitor scale factor is 1, screen window is 800, but the application requires 1500. Overriding the scale factor to 1.
setup app...
load default texture...
[2024-01-17T14:09:49Z INFO widgetry::backend_glow] img_size: 896x896px (802816 px), sprite_size: 64x64px, sprites: 14x14 (196 sprites)
load default texture took 0.0156s
create blank sim...
create blank sim took 0.0012s
[2024-01-17T14:09:49Z INFO abstutil::time] - create blank sim took 0.0012s
[2024-01-17T14:09:49Z INFO map_gui::render::map] static DrawMap consumes 0 MB on the GPU
setup app... plus 0.0017s
setup app took 0.0173s
setup widgetry... plus 0.1026s
setup widgetry took 0.1199s
[2024-01-17T14:09:49Z INFO abstutil::time] - setup widgetry took 0.1199s
[2024-01-17T14:09:49Z INFO abstutil::time] - setup app took 0.0173s
[2024-01-17T14:09:49Z INFO abstutil::time] - load default texture took 0.0156s
[2024-01-17T14:09:49Z INFO abstutil::time] - ... plus 0.0017s
[2024-01-17T14:09:49Z INFO abstutil::time] - ... plus 0.1026s
load data/system/zz/oneshot/maps/Bury_St_Edmunds.bin...
Reading data/system/zz/oneshot/maps/Bury_St_Edmunds.bin: 0/17 MB... 0.0000s
Reading data/system/zz/oneshot/maps/Bury_St_Edmunds.bin: 13/17 MB... 0.2000s
Read data/system/zz/oneshot/maps/Bury_St_Edmunds.bin (17)... 0.2625s
[2024-01-17T14:09:50Z WARN map_model::objects::movement] Weird movement geometry at Intersection #145: PL with total length 0.8655m and 6 pts has dupe non-adjacent pts
generate movements (5,788)... 0.0137s
create blank sim...
setup offstreet parking (5,987)... 0.0010s
create blank sim... plus 0.0248s
create blank sim took 0.0258s
[2024-01-17T14:09:50Z INFO abstutil::time] - create blank sim took 0.0258s
[2024-01-17T14:09:50Z INFO abstutil::time] - setup offstreet parking (5,987)... 0.0010s
[2024-01-17T14:09:50Z INFO abstutil::time] - ... plus 0.0248s
draw_map...
make DrawRoads (7,515)... 0.0573s
make DrawIntersections (5,788)... 0.0017s
generate unzoomed roads and intersections...
generate unzoomed roads and intersections took 0.2454s
make DrawBuildings (5,987)... 0.0378s
upload all buildings...
upload all buildings took 0.0040s
make DrawParkingLot...
make DrawParkingLot took 0.0060s
make DrawAreas (679)... 0.0024s
upload all areas...
upload all areas took 0.0003s
create quadtree...
create quadtree took 0.0229s
[2024-01-17T14:09:50Z INFO map_gui::render::map] static DrawMap consumes 0 MB on the GPU
draw_map... plus 0.0241s
draw_map took 0.4019s
load data/system/zz/oneshot/maps/Bury_St_Edmunds.bin... plus 0.0593s
load data/system/zz/oneshot/maps/Bury_St_Edmunds.bin took 0.7374s
[2024-01-17T14:09:50Z INFO abstutil::time] - load data/system/zz/oneshot/maps/Bury_St_Edmunds.bin took 0.7374s
[2024-01-17T14:09:50Z INFO abstutil::time] - Read data/system/zz/oneshot/maps/Bury_St_Edmunds.bin (17)... 0.2625s
[2024-01-17T14:09:50Z INFO abstutil::time] - generate movements (5,788)... 0.0137s
[2024-01-17T14:09:50Z INFO abstutil::time] - draw_map took 0.4019s
[2024-01-17T14:09:50Z INFO abstutil::time] - make DrawRoads (7,515)... 0.0573s
[2024-01-17T14:09:50Z INFO abstutil::time] - make DrawIntersections (5,788)... 0.0017s
[2024-01-17T14:09:50Z INFO abstutil::time] - generate unzoomed roads and intersections took 0.2454s
[2024-01-17T14:09:50Z INFO abstutil::time] - make DrawBuildings (5,987)... 0.0378s
[2024-01-17T14:09:50Z INFO abstutil::time] - upload all buildings took 0.0040s
[2024-01-17T14:09:50Z INFO abstutil::time] - make DrawParkingLot took 0.0060s
[2024-01-17T14:09:50Z INFO abstutil::time] - make DrawAreas (679)... 0.0024s
[2024-01-17T14:09:50Z INFO abstutil::time] - upload all areas took 0.0003s
[2024-01-17T14:09:50Z INFO abstutil::time] - create quadtree took 0.0229s
[2024-01-17T14:09:50Z INFO abstutil::time] - ... plus 0.0241s
[2024-01-17T14:09:50Z INFO abstutil::time] - ... plus 0.0593s
Unknown winit key LWin
create blank sim...
setup offstreet parking (5,987)... 0.0012s
create blank sim... plus 0.0249s
create blank sim took 0.0261s
[2024-01-17T14:09:54Z INFO abstutil::time] - create blank sim took 0.0261s
[2024-01-17T14:09:54Z INFO abstutil::time] - setup offstreet parking (5,987)... 0.0012s
[2024-01-17T14:09:54Z INFO abstutil::time] - ... plus 0.0249s
load scenario...
create people...
create people: making PersonSpec from endpoints (29,246)... 0.0402s
create people... plus 0.0066s
create people took 0.0468s
[2024-01-17T14:09:54Z INFO synthpop::make::activity_model] TRIPS - total: 29,246, local: 4,227, commuting_in: 3,003, commuting_out: 12,852, passthru: 9,164, errored: 205, leftover_resident_capacity: 63, leftover_worker_capacity: 0
load scenario... plus 0.0005s
load scenario took 0.0473s
[2024-01-17T14:09:54Z INFO abstutil::time] - load scenario took 0.0473s
[2024-01-17T14:09:54Z INFO abstutil::time] - create people took 0.0468s
[2024-01-17T14:09:54Z INFO abstutil::time] - create people: making PersonSpec from endpoints (29,246)... 0.0402s
[2024-01-17T14:09:54Z INFO abstutil::time] - ... plus 0.0066s
[2024-01-17T14:09:54Z INFO abstutil::time] - ... plus 0.0005s
instantiate scenario...
Instantiating random people going to and from work...
trips for People (29,041)... 0.0198s
seed parked cars: 1,904/14,804... 0.2001s
seed parked cars: 2,600/14,804... 0.4007s
seed parked cars: 3,197/14,804... 0.6012s
seed parked cars: 3,549/14,804... 0.8013s
seed parked cars: 3,887/14,804... 1.0018s
seed parked cars: 4,179/14,804... 1.2021s
seed parked cars: 4,360/14,804... 1.4030s
seed parked cars: 4,561/14,804... 1.6056s
seed parked cars: 4,706/14,804... 1.8068s
seed parked cars: 4,816/14,804... 2.0073s
seed parked cars: 4,903/14,804... 2.2083s
seed parked cars: 4,998/14,804... 2.4095s
seed parked cars: 5,079/14,804... 2.6112s
seed parked cars: 5,169/14,804... 2.8117s
seed parked cars: 5,255/14,804... 3.0148s
seed parked cars: 5,344/14,804... 3.2150s
seed parked cars: 5,430/14,804... 3.4165s
seed parked cars: 5,521/14,804... 3.6180s[2024-01-17T14:09:58Z WARN sim::sim::scenario] Not enough room to seed parked cars. Only found spots for 5,525 of 14,804
seed parked cars (14,804)... 3.6490s
spawn trips (58,082)... 0.1104s
Instantiating random people going to and from work... plus 0.0034s
Instantiating random people going to and from work took 3.7826s
instantiate scenario... plus 0.0038s
instantiate scenario took 3.7864s
[2024-01-17T14:09:58Z INFO abstutil::time] - instantiate scenario took 3.7864s
[2024-01-17T14:09:58Z INFO abstutil::time] - Instantiating random people going to and from work took 3.7826s
[2024-01-17T14:09:58Z INFO abstutil::time] - trips for People (29,041)... 0.0198s
[2024-01-17T14:09:58Z INFO abstutil::time] - seed parked cars (14,804)... 3.6490s
[2024-01-17T14:09:58Z INFO abstutil::time] - spawn trips (58,082)... 0.1104s
[2024-01-17T14:09:58Z INFO abstutil::time] - ... plus 0.0034s
[2024-01-17T14:09:58Z INFO abstutil::time] - ... plus 0.0038s
load data/system/zz/oneshot/prebaked_results/Bury_St_Edmunds/random people going to and from work.bin...
load data/system/zz/oneshot/prebaked_results/Bury_St_Edmunds/random people going to and from work.bin took 0.0000s
[2024-01-17T14:09:58Z INFO abstutil::time] - load data/system/zz/oneshot/prebaked_results/Bury_St_Edmunds/random people going to and from work.bin took 0.0000s
[2024-01-17T14:09:58Z WARN game::sandbox] No prebaked simulation results for "random people going to and from work" scenario on Bury_St_Edmunds (in oneshot (zz)) map. This means trip dashboards can't compare current times to any kind of baseline: data/system/zz/oneshot/prebaked_results/Bury_St_Edmunds/random people going to and from work.bin
rerendering map colors...
make DrawRoads (7,515)... 0.0518s
make DrawIntersections (5,788)... 0.0011s
generate unzoomed roads and intersections...
generate unzoomed roads and intersections took 0.0427s
make DrawBuildings (5,987)... 0.0365s
upload all buildings...
upload all buildings took 0.0052s
make DrawParkingLot...
make DrawParkingLot took 0.0062s
make DrawAreas (679)... 0.0029s
upload all areas...
upload all areas took 0.0003s
create quadtree...
create quadtree took 0.0229s
[2024-01-17T14:09:58Z INFO map_gui::render::map] static DrawMap consumes 0 MB on the GPU
rerendering map colors... plus 0.0091s
rerendering map colors took 0.1787s
[2024-01-17T14:09:58Z INFO abstutil::time] - rerendering map colors took 0.1787s
[2024-01-17T14:09:58Z INFO abstutil::time] - make DrawRoads (7,515)... 0.0518s
[2024-01-17T14:09:58Z INFO abstutil::time] - make DrawIntersections (5,788)... 0.0011s
[2024-01-17T14:09:58Z INFO abstutil::time] - generate unzoomed roads and intersections took 0.0427s
[2024-01-17T14:09:58Z INFO abstutil::time] - make DrawBuildings (5,987)... 0.0365s
[2024-01-17T14:09:58Z INFO abstutil::time] - upload all buildings took 0.0052s
[2024-01-17T14:09:58Z INFO abstutil::time] - make DrawParkingLot took 0.0062s
[2024-01-17T14:09:58Z INFO abstutil::time] - make DrawAreas (679)... 0.0029s
[2024-01-17T14:09:58Z INFO abstutil::time] - upload all areas took 0.0003s
[2024-01-17T14:09:58Z INFO abstutil::time] - create quadtree took 0.0229s
[2024-01-17T14:09:58Z INFO abstutil::time] - ... plus 0.0091s
The text was updated successfully, but these errors were encountered:
When I launch
./play_abstreet.sh
and click Traffic simulation sandbox, my game closes. I was able to replicate this twice but on the third time it worked. Here is a log from the second time it crashed.My specs
Log
The text was updated successfully, but these errors were encountered: