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A clear and concise description of what the bug is.
Have updated to GZdoom for mac, 4.14 from 4.13.0a, there is no longer any sound from Mac studio display speakers. The version runs correctly on my other 2 macs, one running Sequoia 15.2 as well. If sound output settings in MACOS changed to mac mini or bluetooth speakers, sounds play correctly. Sound option in Doom/DOOM II etc set to Fluidsynth but no other apeears to work with MAC studio speakers. If I try and change option when using studio speakers and restart sound, GZdoom crashes but can restart sound normally if using other speaker output.
Same issue for me. Using internal speakers on Mac Studio, GZDoom (4.14) runs fine with sound. Using the Studio display speakers there is no sound and when exiting GZDoom I get an "application quit unexpectedly" crash. Can provide crash dump if ii might be helpful. 4.13.2 works fine.
GZDoom version
GZdoom 4.14
Which game are you running with GZDoom?
Doom
What Operating System are you using?
Mac OS
Please describe your specific OS version
Sequoia 15.2
Relevant hardware info
MAC Mini M2 with Mac Studio display
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
Have updated to GZdoom for mac, 4.14 from 4.13.0a, there is no longer any sound from Mac studio display speakers. The version runs correctly on my other 2 macs, one running Sequoia 15.2 as well. If sound output settings in MACOS changed to mac mini or bluetooth speakers, sounds play correctly. Sound option in Doom/DOOM II etc set to Fluidsynth but no other apeears to work with MAC studio speakers. If I try and change option when using studio speakers and restart sound, GZdoom crashes but can restart sound normally if using other speaker output.
gzdoom.ini.txt
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
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