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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
The issue exists in these places (I played from the start nearly to the end):
Right at the start, enter the house and go downstairs to the basement. The level doesn't allow you to open the door (doesn't teleport you to the lower level section of the house). If you crash into the door at random angles, within about a minute it'll randomly work and teleport you
In the flooded house, the transition to the pool area (running in a non-euclidean square hallway) teleports you noticeably from one area to the other, rather than the seamless invisible teleport that is intended
In the airport, the bathroom section with the demons does not immediately work either. Normally, you walk around the mirrors and it'll teleport you to a section of the map with blood on the walls, demons will spawn, and a BFG (if a certain path is taken). In this case, you just run around about 30 times until the level finally teleports you
After picking up the 16 items to progress to the Shell gas station, in the mirrored house going through the fence does not teleport you to the woods (noclip kinda solves this one, but it doesn't trigger the music change)
From my understanding, all of these are cases where the map should do an invisible teleport to another area, but either the teleport doesn't happen or happens too quickly (in the case of the flooded house & pool, certain sections are supposed to appear behind the camera rather than the player being immediately teleported).
Steps to reproduce the behavior.
After some git bisecting, I determined the issues appear from g4.12 onward.
Very easy test
Launch GZDoom with -iwad doom2.wad -file myhouse.pk3
Start a new game
Enter the house
Immediately go to the basement downstairs
GZDoom 4.11.3 (and earlier) will seamlessly teleport you to the basement part of the map (intended result)
GZDoom 4.12.1 (and later) the door will not open with the Use key, and you have to crash into walk back and fourth and get lucky for it to teleport you to the next area (as if the teleport line slightly changed and is stuck in the wall)
Your configuration
No custom CVARS outside of what the GUI Options provide. Myhouse.pk3 requires hardware rendering, and I'm using Vulkan. My config file was identical when testing with the old and new versions of GZDoom.
Provide a Log
The log does not show anything odd as the engine doesn't really know it's making this error.
The text was updated successfully, but these errors were encountered:
nickbailuc
changed the title
[BUG] MyHouse.pk3 some silent teleports stopped working on & after version 4.12.1
[BUG] MyHouse.pk3 some silent teleports stopped working on & after g4.12.1
Nov 23, 2024
GZDoom version
4.13.2
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Linux ARM
Please describe your specific OS version
Debian trixie (testing)
Relevant hardware info
Apple M2
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
The issue exists in these places (I played from the start nearly to the end):
From my understanding, all of these are cases where the map should do an invisible teleport to another area, but either the teleport doesn't happen or happens too quickly (in the case of the flooded house & pool, certain sections are supposed to appear behind the camera rather than the player being immediately teleported).
Steps to reproduce the behavior.
After some git bisecting, I determined the issues appear from g4.12 onward.
Very easy test
-iwad doom2.wad -file myhouse.pk3
GZDoom 4.11.3 (and earlier) will seamlessly teleport you to the basement part of the map (intended result)
GZDoom 4.12.1 (and later) the door will not open with the
Use
key, and you have to crash into walk back and fourth and get lucky for it to teleport you to the next area (as if the teleport line slightly changed and is stuck in the wall)Your configuration
No custom CVARS outside of what the GUI Options provide. Myhouse.pk3 requires hardware rendering, and I'm using Vulkan. My config file was identical when testing with the old and new versions of GZDoom.
Provide a Log
The log does not show anything odd as the engine doesn't really know it's making this error.
The text was updated successfully, but these errors were encountered: