From 742074dbc3e79f927e95a4f6ca4273f02dc1b1df Mon Sep 17 00:00:00 2001 From: Yunxiang Li Date: Sat, 10 Oct 2020 19:21:00 -0400 Subject: [PATCH] Update README.md --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 0f0cdeb..2ab29b8 100644 --- a/README.md +++ b/README.md @@ -53,7 +53,6 @@ Then we have:
- 4. Now we need to start filling up those triangles with colors. To do this we need to rasterize the triangle - convert it to list of pixels on screen that it occupies. I choose rasterization via barycentric coordinates since it is easier to implement. The idea is to compute barycentric coordinate for each pixel that could possibly lie inside the triangle and discard those that are outside. @@ -68,6 +67,10 @@ After this, we have:
+6. Finally, in order to change the tetrahedron to a sphere, we need to repeatedly subdivide each triangle into four smaller ones and keep inflating(here I choose to inflat 4 times for each triangle since my computer will become lag D:). Here is the final result: + +
+ ## Structure The whole project in Unity contains two main folders, **Assets** folder and **Package** folder.