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delay definemods of unawake players #116

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XeroOl opened this issue Oct 30, 2023 · 0 comments
Open

delay definemods of unawake players #116

XeroOl opened this issue Oct 30, 2023 · 0 comments
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discussion Ideas that I'm not yet sure about adding, but would like to hear your thoughts on enhancement New feature or request
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@XeroOl
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XeroOl commented Oct 30, 2023

Defined mods shouldn't run for players that aren't awake. Right now, the initial flushing step always happens at the start of the song, but instead should happen when the player is first seen awake?

This may mean that we need to make the pn argument opt-in, because I don't want awakening players to mess up existing mod states. :(

@XeroOl XeroOl added enhancement New feature or request discussion Ideas that I'm not yet sure about adding, but would like to hear your thoughts on labels Oct 30, 2023
@XeroOl XeroOl added this to the 6.0.0 rc1 milestone Oct 30, 2023
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