delay definemods of unawake players #116
Labels
discussion
Ideas that I'm not yet sure about adding, but would like to hear your thoughts on
enhancement
New feature or request
Milestone
Defined mods shouldn't run for players that aren't awake. Right now, the initial flushing step always happens at the start of the song, but instead should happen when the player is first seen awake?
This may mean that we need to make the
pn
argument opt-in, because I don't want awakening players to mess up existing mod states. :(The text was updated successfully, but these errors were encountered: