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CHANGELOG.md

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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.2.3] - 2024-07-18

Changed

  • Updated to OpenVR SDK 2.5.1
  • Using WaitFrameSync in main loop for overlay apps
  • Poses predict one frame ahead in overlay apps

[1.2.2] - 2024-03-21

Changed

  • Updated to OpenVR SDK 2.2.3

[1.2.1] - 2024-01-11

Changed

  • Updated to OpenVR SDK 2.0.10

[1.2.0] - 2023-08-24

Added

  • Added limited OpenGL support (multipass only)

Changed

  • Updated to OpenVR SDK 1.26.7
  • Fix for unity projects set to binary serialization
  • Fix for unnecessary preinit #80
  • Fix for incorrect reporting of eye position #86
  • Fix for broken depth textures in some situations #110
  • Fix for multipass not working on some render pipelines

[1.1.5] - 2021-11-08

Changed

  • Fixed issue with unicode paths / project names not working #108

[1.1.4] - 2021-01-07

Changed

  • Refixed issue with general builds crashing #52

[1.1.3] - 2020-12-31

Changed

  • Fixed issue with x86 builds crashing
  • Fixed issue with general builds crashing #52
  • Fixed issues with dll metadata not being correct for some platforms. #33 #71

[1.1.1] - 2020-12-11

Added

  • Added Refresh Rate info to HMD
  • Added User Presence feature to HMD

Changed

  • Fixed a bug when autoenabling the loader
  • Moved common stats to the default accessors
  • Fixed events not always being forwarded when using the SteamVR Unity Plugin
  • Fixed depth texture support
  • Cleaned up device layouts to stop suggesting we support them.
  • Fixed support for overlay applications. They were trying to use scene-app-only APIs
  • Closing xr settings window when open to avoid data corruption
  • Fixed graphicsAdapterId reporting (laptops should use the correct graphics card)

[1.0.1] - 2020-08-03

Changed

  • Updating version of legacyinputhelpers

[1.0.0-preview.11] - 2020-07-28

Changed

  • Misc fixes to support linux builds. Linux is still WIP but these fixes affect the windows builds too.

[1.0.0-preview.10] - 2020-07-22

Changed

  • Fixing gitignore for some pdb meta files

[1.0.0-preview.9] - 2020-07-22

Changed

  • Statically linking vs debug runtime so people without vs can use the debug dlls

[1.0.0-preview.8] - 2020-07-22

Changed

  • Adding supporting debug dlls

[1.0.0-preview.7] - 2020-07-21

Changed

  • Requiring version 3.2.13 of the XR Management package due to critical errors in previous versions.

[1.0.0-preview.6] - 2020-07-17

Changed

  • Adding some subsystem failure cases to TrackingOrigin queries
  • Switching to debug dlls. If you would like release DLLs either wait for v1.0 or build them from source.

[1.0.0-preview.5] - 2020-07-15

Changed

  • Fixed 32bit builds
  • Fixed UWP builds
  • Fixed IL2CPP builds
  • Fixed some issues with Mirror View Mode. Now defaulting to Right Eye instead of OpenVR.
  • Fixed issue where SteamVR Beta was required.

[1.0.0-preview.4] - 2020-06-24

Changed

  • Switched from legacy input (Unity XR) to SteamVR Input via the SteamVR Unity Plugin for controller state processing
  • Renamed package from com.valve.openvr to com.valvesoftware.unity.openvr
  • Fixed some pathing issues with action manifests
  • Fixed some rendering issues

[1.0.0-preview.3] - 2020-06-24

Added

  • Added NPM support
  • Added some extra logging
  • Added support for Unity 2019.4

Changed

  • Renamed package from com.valve.openvr to com.valvesoftware.unity.openvr
  • Fixed some pathing issues with action manifests
  • Fixed some rendering issues

Removed

  • Legacy Input support. To get input for now you'll need to use the SteamVR Unity Plugin.

[1.0.0-preview.2] - 2020-04-29

Added

  • Fixed some of the layouts, a fix for a black screen issue

[1.0.0-preview.1] - 2020-04-29

Added

  • Initial beta release