You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The local coordinates set by MMDTools are different from the MMD local coordinates.
(MMD→MMDTools : X→Y, Y→Z, Z→X)
Therefore, the values set in the current version need to be shifted in the modified version.
(current version→modified version : X→Z, Y(𝕩×𝕫 : X-vector and Z-vector cross product)→X)
fig1 Bone Settings in MMD Tools
fig2 Local Axes set by MMD Tools (red : x, green : y, blue : z)
fig3 Correct Local Axes (red : x, green : y, blue : z)
The text was updated successfully, but these errors were encountered:
P.S.
Bones in Blender already have local axes. Therefore, MMDTools should convert this local axes direction vector for MMD and load it into MMDTools. Specifically, the x-vector, y-vector, and z-vector of the Blender bone should be loaded into MMDTools as the z-vector, x-vector, and y-vector, respectively.
The local coordinates set by MMDTools are different from the MMD local coordinates.
(MMD→MMDTools : X→Y, Y→Z, Z→X)
Therefore, the values set in the current version need to be shifted in the modified version.
(current version→modified version : X→Z, Y(𝕩×𝕫 : X-vector and Z-vector cross product)→X)
fig1 Bone Settings in MMD Tools
fig2 Local Axes set by MMD Tools (red : x, green : y, blue : z)
fig3 Correct Local Axes (red : x, green : y, blue : z)
The text was updated successfully, but these errors were encountered: