Releases: Unity-Technologies/com.autodesk.fbx
Uni-19958 Sprint 14 : reliable roundtrip for static_meshes 1
Add FbxEuler::EOrder
Add FbxNode::GetRotationOrder
Add FbxNode::SetRotationOrder
Uni-19957-sprint13_derisk_unknowns
- add automated build of unitypackage
Deploy Ready
Created a unity package that can be shipped alpha customers.
NOTE: the unitypackage was created manually and does not match the github file hierarchy.
small things: use-case tests for everything & blendshape support
Added Use-case unit tests for everything we can export; except lights which has a pending CR
Added FbxBlendShape and supporting methods
Added use-case example to demonstrate exporting blend shapes
Uni-18840-sprint10_roundtrip_node_hierarchy
Test-ready C# FBX SDK that can support the import of a node hierarchy of with theirs names and transforms.
All required classes and minimal but complete methods have unit
tests and performance tests, if required.
Support import axis system compatible w Unity (UpVector = YAxis, FrontVector = ParityOdd, CoordSystem = LeftHanded)
Support import FBX w same unit system (1 unit = 1 meter)
Support round-trip comparison of the exported fbx hierarchy against the imported fbx hierarchy (file-based and deep-copy).