diff --git a/docs/CHANGELOG.md b/docs/CHANGELOG.md deleted file mode 100644 index 50685566..00000000 --- a/docs/CHANGELOG.md +++ /dev/null @@ -1,81 +0,0 @@ -# Changes in FBX SDK C# Bindings - -## [2.0.0] - 2018-06-14 - -* No change since 1.7.0. Synchronizing the version number with the com.unity.formats.fbx package - -## [1.7.0] - 2018-06-01 - -FEATURE - -* The C# Bindings package has been renamed to com.autodesk.fbx -* Fixed violations of the C# Framework Design Guidelines (FDG) -* Fixed errors reported while running the Package Validation Suite - -## [1.6.0] - 2018-05-29 - -* The fbxsdk package can now be used in standalone builds (runtime) - -## [1.5.0] - -* Added support for physical camera attributes - -## [1.4.0] - -* First version accessible via Package Manager -* Update to FBX SDK 2018.1.1 -* Add bindings for constraints: `FbxConstraint`, `FbxConstraintParent`, `FbxConstraintAim`, and related functions -* Reduced binary size on Mac (which also shrinks the package for everyone) - -## [1.3.0a1] - -* Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only. -* Add bindings for FbxAnimCurveFilterUnroll -* Add binding for FbxGlobalSettings SetTimeMode to set frame rate - -## [1.2.0b1] - -* Update version number -* Replace meta files with meta files from release 1.0.0b1 for backwards compatibility -* Expose bindings to set FbxNode's transformation inherit type -* Add binding for FbxCamera's FieldOfView property - -## [1.0.0b1] - -* Enforce FbxSdk DLL only works with Unity 2017.1+ - -## [0.0.14a] -* Note: skipping some versions so that FbxSdk package version matches FbxExporter package version -* Added FbxObject::GetScene - -## [0.0.10a] - -* Added documentation of vector classes. -* Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement). -* Improve build process so it is more robust. - -## [0.0.9a] - -* Set the Doxygen homepage to be README.txt instead of README.md -* Rename namespace to `Unity.FbxSdk` -* Rename `FbxSharp.dll` and `fbxsdk_csharp` libaries to `UnityFbxSdk.dll` and `UnityFbxSdkNative` respectively -* Change documentation title to "Unity FBXSDK C# API Reference" -* Package zip file containing Doxygen documentation -* Update license in README to Autodesk license - -## [0.0.8a] - -* Updated LICENCSE.txt to include Autodesk license -* Use .bundle on Mac instead of .so for shared libraries -* Ship bindings as binaries without source - -## [0.0.7a] -Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version - -* Add bindings for FbxIOFileHeaderInfo. -* Exposed mCreator and mFileVersion as read-only attributes. -* Made it easier for performance tests to pass. - -## [0.0.5a] - -* Added Doxygen documentation generation for C# bindings.