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Implement new navigation mesh callback API #570

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CodeDoctorDE opened this issue Dec 10, 2024 · 2 comments
Open

Implement new navigation mesh callback API #570

CodeDoctorDE opened this issue Dec 10, 2024 · 2 comments
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enhancement New feature or request good first issue Good for newcomers low priority Low Priority
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@CodeDoctorDE
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Description

I read the documentation here: https://terrain3d.readthedocs.io/en/stable/docs/navigation.html#baking-a-nav-mesh

and it says that the built in bake button shouldn't be used, because of godotengine/godot-proposals#5138.
This proposal was already implemented. Should this notice be removed?

@TokisanGames
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That PR implemented a new API. We aren't using that API. So, the nav region bake button shouldn't be used until someone implements the callbacks.

@CodeDoctorDE
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Oh okay, thanks for the clarification

@TokisanGames TokisanGames added enhancement New feature or request good first issue Good for newcomers low priority Low Priority labels Dec 14, 2024
@TokisanGames TokisanGames added this to the Future milestone Dec 14, 2024
@TokisanGames TokisanGames moved this to Future Ideas in Terrain3D Roadmap Dec 14, 2024
@TokisanGames TokisanGames changed the title Built in bake button Implement new navigation mesh callback API Dec 14, 2024
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Labels
enhancement New feature or request good first issue Good for newcomers low priority Low Priority
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Status: Future Ideas
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