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时间系统的开发V0.1 #71

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LingASDJ opened this issue Feb 4, 2023 · 0 comments · Fixed by #97 or #98
Open

时间系统的开发V0.1 #71

LingASDJ opened this issue Feb 4, 2023 · 0 comments · Fixed by #97 or #98

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@LingASDJ
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LingASDJ commented Feb 4, 2023

时间系统V0.1

时间初始化:

时间系统 设计需求 其他说明
昼夜更替 24分钟为一天 -

时间状态:

时间状态 状态说明 触发位置 执行代码序列号
加速游戏时间 时间迅速过完 玩家休息或休克跳过10小时 QuickGameTime
减缓游戏时间 时间的执行速度是平时的二分之一 自身血量低于50或者饥渴度(水分/饥饿)高于60时间会减缓 SlowGameTime
暂停游戏时间 暂停游戏 暂停游戏的按钮 PauseGameTime

时间下的世界

时间 世界状态 怪物密度值 生物密度值
00:00-04:59 凌晨深夜 4 1
05:00-07:59 黎明到来 3 2
08:00-11:59 早日清晨 2 3
12:00-16:59 晌午时分 1 5
17:00-19:59 傍晚降至 3 2
20:00-23:59 夜幕降临 5 1
@LingASDJ LingASDJ added this to the 天气系统的开发需求 milestone Feb 4, 2023
@LingASDJ LingASDJ added this to STARART Feb 4, 2023
@LingASDJ LingASDJ moved this to 🔖 Ready in STARART Feb 4, 2023
@LingASDJ LingASDJ moved this from 🔖 Ready to 🏗 In progress in STARART Feb 4, 2023
This was linked to pull requests Feb 9, 2023
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