diff --git a/src/Tizen.NUI/src/devel/Lite/L.Color.cs b/src/Tizen.NUI/src/devel/Lite/L.Color.cs
new file mode 100644
index 00000000000..1ed98ff1006
--- /dev/null
+++ b/src/Tizen.NUI/src/devel/Lite/L.Color.cs
@@ -0,0 +1,97 @@
+/*
+ * Copyright(c) 2025 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+using System.ComponentModel;
+
+namespace Tizen.NUI.L
+{
+ ///
+ /// Defines a value type of color.
+ ///
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public struct Color
+ {
+ public static readonly Color Transparent = new Color(0, 0, 0, 0);
+ public static readonly Color Black = new Color(0, 0, 0, 1);
+ public static readonly Color White = new Color(1, 1, 1, 1);
+ public static readonly Color Red = new Color(1, 0, 0, 1);
+ public static readonly Color Green = new Color(0, 1, 0, 1);
+ public static readonly Color Blue = new Color(0, 0, 1, 1);
+
+ ///
+ /// Initializes a new instance of the struct.
+ ///
+ /// The red component.
+ /// The green component.
+ /// The blue component.
+ /// The alpha component.
+ public Color(float r, float g, float b, float a)
+ {
+ R = r;
+ G = g;
+ B = b;
+ A = a;
+ }
+
+ ///
+ /// Gets the red component of the color.
+ ///
+ public float R
+ {
+ get;
+ }
+
+ ///
+ /// Gets the green component of the color.
+ ///
+ public float G
+ {
+ get;
+ }
+
+ ///
+ /// Gets the blue component of the color.
+ ///
+ public float B
+ {
+ get;
+ }
+
+ ///
+ /// Gets the alpha component of the color.
+ ///
+ public float A
+ {
+ get;
+ }
+
+ ///
+ /// Multiplies the alpha component of the color by the specified value.
+ ///
+ /// The value to multiply the alpha component by.
+ /// The new color.
+ public readonly Color MultiplyAlpha(float alpha) => new Color(R, G, B, A * alpha);
+
+ ///
+ /// Returns a new color object with the specified alpha value.
+ ///
+ /// The new alpha value.
+ /// A new color object with the specified alpha value.
+ public readonly Color WithAlpha(float alpha) => new Color(R, G, B, alpha);
+
+ internal readonly NUI.Color ToReferenceType() => new NUI.Color(R, G, B, A);
+ }
+}
diff --git a/src/Tizen.NUI/src/devel/Lite/L.Shadow.cs b/src/Tizen.NUI/src/devel/Lite/L.Shadow.cs
new file mode 100644
index 00000000000..effb550b7a2
--- /dev/null
+++ b/src/Tizen.NUI/src/devel/Lite/L.Shadow.cs
@@ -0,0 +1,94 @@
+/*
+ * Copyright(c) 2025 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+using System.ComponentModel;
+
+namespace Tizen.NUI.L
+{
+ ///
+ /// Defines a value type of shadow.
+ ///
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public struct Shadow
+ {
+ ///
+ /// Create a Shadow.
+ ///
+ /// The blur radius value for the shadow. Bigger value, much blurry.
+ public Shadow(float blurRadius) : this(blurRadius, L.Color.Black, Vector2.Zero, Vector2.Zero)
+ {
+ }
+
+ ///
+ /// Create a Shadow.
+ ///
+ /// The blur radius value for the shadow. Bigger value, much blurry.
+ /// The color for the shadow.
+ /// Optional. The position offset value (x, y) from the top left corner.
+ /// Optional. The shadow will extend its size by specified amount of length.
+ public Shadow(float blurRadius, L.Color color, Vector2 offset, Vector2 extents)
+ {
+ BlurRadius = blurRadius;
+ Color = color;
+ Offset = offset;
+ Extents = extents;
+ }
+
+ ///
+ /// The blur radius value for the shadow. Bigger value, much blurry.
+ ///
+ ///
+ /// Negative value is ignored. (no blur)
+ ///
+ public float BlurRadius
+ {
+ get;
+ set;
+ }
+
+ ///
+ /// The color for the shadow.
+ ///
+ public L.Color Color
+ {
+ get;
+ set;
+ }
+
+ ///
+ /// The position offset value (x, y) from the top left corner.
+ ///
+ public Vector2 Offset
+ {
+ get;
+ set;
+ }
+
+ ///
+ /// The shadow will extend its size by specified amount of length.
+ /// If the value is negative then the shadow will shrink.
+ /// For example, when View's size is (100, 100) and the Shadow's Extents is (5, -5),
+ /// the output shadow will have size (105, 95).
+ ///
+ public Vector2 Extents
+ {
+ get;
+ set;
+ }
+
+ internal readonly NUI.Shadow ToShadow() => new NUI.Shadow(BlurRadius, Color.ToReferenceType(), Offset.ToReferenceType(), Extents.ToReferenceType());
+ }
+}
diff --git a/src/Tizen.NUI/src/devel/Lite/L.Vector2.cs b/src/Tizen.NUI/src/devel/Lite/L.Vector2.cs
new file mode 100644
index 00000000000..f9aba5567c1
--- /dev/null
+++ b/src/Tizen.NUI/src/devel/Lite/L.Vector2.cs
@@ -0,0 +1,68 @@
+/*
+ * Copyright(c) 2025 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+using System.ComponentModel;
+
+namespace Tizen.NUI.L
+{
+ ///
+ /// Defines a value type of vector2.
+ ///
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public readonly struct Vector2
+ {
+ public static readonly Vector2 Zero = new Vector2(0.0f, 0.0f);
+
+ ///
+ /// Initializes a new instance of the struct.
+ ///
+ /// The x value.
+ /// The y value.
+ public Vector2(float x, float y)
+ {
+ X = x;
+ Y = y;
+ }
+
+ ///
+ /// Gets the x component of the vector2.
+ ///
+ public float X
+ {
+ get;
+ }
+
+ ///
+ /// Gets the y component of the vector2.
+ ///
+ public float Y
+ {
+ get;
+ }
+
+ ///
+ /// Gets the width component of the vector2.
+ ///
+ public float Width => X;
+
+ ///
+ /// Gets the height component of the vector2.
+ ///
+ public float Height => Y;
+
+ internal readonly NUI.Vector2 ToReferenceType() => new NUI.Vector2(X, Y);
+ }
+}