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Keywords and guidelines.md

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Guidelines

Our goal is to answer 1 simple question, What is this item for?

Item descriptions need to be fast, to the point, and useful.

Descriptions have a character limit between 50 and 60 characters depending on the size of the letters.

ALL weapons include an MSR Value (minimal strength requirement) writen as:
MSR: 4/7 - the 2nd number is the value with the off-hand occupied.

Keywords

Short descriptors pointing to the usage of the item designed to be intuitive and to save real estate in descriptions.

Keywords list and explaination

[Quest] - this item is used for quests [Crafting] - this item is used for crafting
[Crafting: Herbology] - item is used as herbology material
[Crafting: Explosive] - item is used as explosive material
[Crafting: Chemistry] - item is used as chemistry material
[Crafting: Smithy] - item is used as Smithy material
[Crafting: Guns] - item is used as Gun Smithy material (different name to avoid Smithy)
[Crafting: Therapeutics] - item is used as Therapeutic material
[Offering] - this item is used as offering for pagan god
[Gift] - this item is a gift for disgruntled companions [Valuable] - this item sells decently
[Junk] - this item is useless (please do not call bread and water junk)
[MSR:x/y] - minimal strength requirement without/with off-hand item
[Chop]- currently axe exclusive, property of breaking wood without damaging weapon
[Untraceable] - usage of this item for any purpose is impossible for the game logic to be traced back to you

Vanilla game keywords:

[MSR] - it is in vanilla, just not shown to you until you are too weak, but already paid for weapon
[D:x-x2] - Damage
[FT:y-y2] - Fatigue damage
[TH] - to hit bonus (increase hit and crit chance)
[RNG] - Range of the item
[Axe] - Chop exist in vanilla, just not described anywhere

image

Priorities:

  1. Describe the item with best-we-can-get gamer data.
  2. If description does not fit, to ensure less important part will be cut off (keep that cut in the file).
  3. Fit the description, it is better to lose comma or grammar than to lose the word.
  4. Flavor text for items that do not have much data.
  5. Flavor should approach item from the perspective of Victorian Era citizen of neutral education (no tech specialist or mage master).