From 454a50ecc436d06be563dd479c76083093e6f043 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Fri, 10 Jan 2025 13:48:26 -0500 Subject: [PATCH] New translations translation.json (Finnish) --- D&D_3-5_Epic_6/translations/fi.json | 188 ++++++++++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 D&D_3-5_Epic_6/translations/fi.json diff --git a/D&D_3-5_Epic_6/translations/fi.json b/D&D_3-5_Epic_6/translations/fi.json new file mode 100644 index 00000000000..f90b7d3e075 --- /dev/null +++ b/D&D_3-5_Epic_6/translations/fi.json @@ -0,0 +1,188 @@ +{ + "attacks.attack.short": "Atk", + "attacks.attack.long": "Attack", + "attacks.damage.long": "Damage", + "attacks.damage.short": "Dmg", + "attacks.range": "Range", + "attacks.bab": "BAB", + "attacks.globalModifiers": " Modifiers", + "attacks.title": "Attacks", + "attribute.strength.long": "Strength", + "attribute.strength.short": "STR", + "attribute.strength.onehalf": "1.5 * STR", + "attribute.strength.half": "0.5 * STR", + "attribute.dexterity.long": "Dexterity", + "attribute.dexterity.short": "DEX", + "attribute.constitution.long": "Constitution", + "attribute.constitution.short": "CON", + "attribute.intelligence.long": "Intelligence", + "attribute.intelligence.short": "INT", + "attribute.wisdom.long": "Wisdom", + "attribute.wisdom.short": "WIS", + "attribute.charisma.long": "Charisma", + "attribute.charisma.short": "CHA", + "attribute.for": "STR", + "attribute.for.roll": "Roll of Strength", + "attribute.dex": "DEX", + "attribute.dex.roll": "Roll of Dexterity", + "attribute.con": "CON", + "attribute.con.roll": "Roll of Constitution", + "attribute.int": "INT", + "attribute.int.roll": "Roll of Intelligence", + "attribute.sag": "WIS", + "attribute.sag.roll": "Roll of Wisdom", + "attribute.cha": "CHA", + "attribute.cha.roll": "Roll of Charisma", + "attribute.title": "Ability Scores", + "abilities.racials": "Racial Abilities", + "abilities.npc": "Specific Abilities", + "abilities.npc.actions": "Specific Actions", + "abilities.class": "Class Abilities", + "abilities.feats": "Feats", + "bio.physical": "Physical Description", + "bio.background": "Background", + "bio.treasury": "Treasury", + "common.name": "Name", + "common.description": "Description", + "common.notes": "Notes", + "common.no": "No", + "common.yes": "Yes", + "common.value": "Value", + "common.total": "Total", + "config.class": "Class", + "config.classes": "Classes", + "config.level": "Level", + "config.bab": "BAB", + "config.simple_modifiers": "Simple Modifiers", + "config.sm.abilities": "Ability Scores", + "config.sm.strength": "STR Modifier", + "config.sm.dexterity": "DEX Modifier", + "config.sm.constitution": "CON Modifier", + "config.sm.intelligence": "INT Modifier", + "config.sm.wisdom": "WIS Modifier", + "config.sm.charisma": "CHA Modifier", + "config.sm.initiative": "Initiative", + "config.sm.init.modifier": "Init. Modifier", + "config.sm.ac": "Armor class", + "config.sm.ac.touch": "Touch Bonus", + "config.sm.ac.flatfooted": "Flat Footed Bonus", + "config.sm.ac.universal": "Universal Bonus", + "config.sm.saves": "Saving Throws", + "config.sm.saves.reflex": "Reflex Mod.", + "config.sm.saves.fortitude": "Fortitude Mod.", + "config.sm.saves.willpower": "Willpower Mod.", + "config.character-type": "Character type", + "config.ct.player": "Player", + "config.ct.nonplayer": "NPC", + "defenses.armor": "Armor", + "defenses.name": "Name", + "defenses.properties": "Properties", + "defenses.bonus": "Bonus", + "defenses.maximum.dexterity": "Max. Dex.", + "defenses.malus": "Malus", + "defenses.equiped": "Equiped?", + "defenses.shield": "Shield", + "defenses.ac": "Armor Class", + "defenses.ac.normal": "Normal", + "defenses.ac.flatfooted": "Flat Footed", + "defenses.ac.touch": "Touch", + "defenses.title": "Armor & Shield", + "header.buttons.principal": "Principal", + "header.buttons.bio": "Bio", + "header.buttons.spells": "Spells", + "header.buttons.configuration": "Configuration", + "header.character.name": "Name", + "header.character.classes_levels": "Levels", + "header.character.alignment": "Alignment", + "header.character.race": "Race", + "header.character.sex": "Sex", + "header.character.skin": "Skin", + "header.character.hair": "Hair", + "header.character.eyes": "Eyes", + "health.max": "Maximum Hit Points", + "health.current": "Current Hit Points", + "health.temporary": "Temporary Hit Points", + "health.hp": "Hit Points", + "inventory.title": "Inventory", + "inventory.name": "Name", + "inventory.quantity": "Quantity", + "inventory.weight": "Weight", + "inventory.description": "Description", + "masteries.title": "Masteries", + "masteries.type": "Type", + "masteries.description": "Description", + "modifiers.applyTo.long": "Apply To", + "modifiers.applyTo.short": "Apply To", + "modifiers.applyTo.carac_all": "Characteristics (All)", + "modifiers.applyTo.carac_other": "Characteristics", + "modifiers.applyTo.init": "Initiative", + "modifiers.applyTo.speed": "Speed", + "modifiers.applyTo.skill_all": "Skills (All)", + "modifiers.applyTo.skill_other": "Skills", + "modifiers.applyTo.save_all": "Saves (All)", + "modifiers.applyTo.save_ref": "Reflex Saves", + "modifiers.applyTo.save_vig": "Fortitude Saves", + "modifiers.applyTo.save_vol": "Willpower Saves", + "modifiers.applyTo.armor_ca": "Armor Class", + "modifiers.applyTo.armor_cac": "Touch Armor Class", + "modifiers.applyTo.armor_cad": "Flat Footed Armor Class", + "modifiers.applyTo.specify": "Specify", + "modifiers.type": "Type", + "modifiers.type.alchemical": "Alchemical Bonus", + "modifiers.type.circumstance": "Circumstance Modifier", + "modifiers.type.competence": "Competence Modifier", + "modifiers.type.enhancement": "Enhancement Bonus", + "modifiers.type.insight": "Insight Bonus", + "modifiers.type.luck": "Luck Modifier", + "modifiers.type.morale": "Morale Modifier", + "modifiers.type.profane": "Profane Modifier", + "modifiers.type.racial": "Racial Bonus", + "modifiers.type.resistance": "Resistance Bonus", + "modifiers.type.sacred": "Sacred Modifier", + "modifiers.type.divine": "Divine bonus", + "modifiers.type.epic": "Epic bonus", + "modifiers.type.dodge": "Dodge Bonus", + "modifiers.type.deflection": "Deflection Bonus", + "modifiers.type.natural_armor": "Natural Armor Bonus", + "modifiers.type.untyped": "Untyped Bonus", + "modifiers.title": "Global Modifiers", + "npc.misc": "Misc & Notes", + "npc.cr": "CR", + "npc.xp": "XP", + "rolltemplate.attack": "Attack", + "rolltemplate.damage": "Damage", + "rolltemplate.result": "Result", + "rolltemplate.rollof": "Roll of", + "rolltemplate.mastery": "Mastery ", + "rolltemplate.attack.with": "Attack with", + "saves.title": "Saving Throws", + "saves.base": "Base", + "saves.mod": "Mod.", + "saves.reflex": "Reflex", + "saves.ref.roll": "Roll of Reflex", + "saves.willpower": "Willpower", + "saves.vol.roll": "Roll of Willpower", + "saves.fortitude": "Fortitude", + "saves.vig.roll": "Roll of Fortitude", + "sheet-version": "Sheet Version", + "skills.title": "Skills", + "skills.total": "Tot.", + "skills.name": "Name", + "skills.ranks": "Ranks", + "skills.caracteristics": "Carac.", + "skills.malus": "Malus*", + "skills.modifier": "Mod.", + "skills.synergy": "Synergy", + "skills.x2": "X2", + "spells.school": "School", + "spells.incantation": "Incantation Time", + "spells.range": "Range", + "spells.duration": "Duration", + "spells.innate": "Innate", + "spells.left": "Left", + "spells.max": "Maximum", + "spells.spell": "Spell", + "stats.initiative": "Initiative", + "stats.dr": "DR", + "stats.speed": "Speed" +}