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<!DOCTYPE html>
<html><head>
<meta charset="UTF-8">
<title>Permafrost:DevBlog</title>
<link rel="stylesheet" href="css/blogcss.css">
</head>
<body>
<svg display="none" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<symbol id="icon-bubble" viewBox="0 0 1024 1024">
<title>bubble</title>
<path class="path1" d="M512 224c8.832 0 16 7.168 16 16s-7.2 16-16 16c-170.464 0-320 89.728-320 192 0 8.832-7.168 16-16 16s-16-7.168-16-16c0-121.408 161.184-224 352-224zM512 64c-282.784 0-512 171.936-512 384 0 132.064 88.928 248.512 224.256 317.632 0 0.864-0.256 1.44-0.256 2.368 0 57.376-42.848 119.136-61.696 151.552 0.032 0 0.064 0 0.064 0-1.504 3.52-2.368 7.392-2.368 11.456 0 16 12.96 28.992 28.992 28.992 3.008 0 8.288-0.8 8.16-0.448 100-16.384 194.208-108.256 216.096-134.88 31.968 4.704 64.928 7.328 98.752 7.328 282.72 0 512-171.936 512-384s-229.248-384-512-384zM512 768c-29.344 0-59.456-2.24-89.472-6.624-3.104-0.512-6.208-0.672-9.28-0.672-19.008 0-37.216 8.448-49.472 23.36-13.696 16.672-52.672 53.888-98.72 81.248 12.48-28.64 22.24-60.736 22.912-93.824 0.192-2.048 0.288-4.128 0.288-5.888 0-24.064-13.472-46.048-34.88-56.992-118.592-60.544-189.376-157.984-189.376-260.608 0-176.448 200.96-320 448-320 246.976 0 448 143.552 448 320s-200.992 320-448 320z"></path>
</symbol>
<symbol id="icon-star" viewBox="0 0 1024 1024">
<title>star</title>
<path class="path1" d="M1020.192 401.824c-8.864-25.568-31.616-44.288-59.008-48.352l-266.432-39.616-115.808-240.448c-12.192-25.248-38.272-41.408-66.944-41.408s-54.752 16.16-66.944 41.408l-115.808 240.448-266.464 39.616c-27.36 4.064-50.112 22.784-58.944 48.352-8.8 25.632-2.144 53.856 17.184 73.12l195.264 194.944-45.28 270.432c-4.608 27.232 7.2 54.56 30.336 70.496 12.704 8.736 27.648 13.184 42.592 13.184 12.288 0 24.608-3.008 35.776-8.992l232.288-125.056 232.32 125.056c11.168 5.984 23.488 8.992 35.744 8.992 14.944 0 29.888-4.448 42.624-13.184 23.136-15.936 34.88-43.264 30.304-70.496l-45.312-270.432 195.328-194.944c19.296-19.296 25.92-47.52 17.184-73.12zM754.816 619.616c-16.384 16.32-23.808 39.328-20.064 61.888l45.312 270.432-232.32-124.992c-11.136-6.016-23.424-8.992-35.776-8.992-12.288 0-24.608 3.008-35.744 8.992l-232.32 124.992 45.312-270.432c3.776-22.56-3.648-45.568-20.032-61.888l-195.264-194.944 266.432-39.68c24.352-3.616 45.312-18.848 55.776-40.576l115.872-240.384 115.84 240.416c10.496 21.728 31.424 36.928 55.744 40.576l266.496 39.68-195.264 194.912z"></path>
</symbol>
</defs>
</svg>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/mrKrastev">mrKrastev</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Bandit enemies</a></h1>
</div>
<img src="media/downedBandit.png"/>
<div class="blog-summary">
<p>Chance of bandits in the world!</p>
<ul>
<li>Bandits are hostile colonists!</li>
<li>Upon defeating a bandit you can get his coat, his axe and whatever food he had on him!</li>
<li>You can choose to show mercy and spare the bandit. This allows him to join your set of colonists!</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">29/03/2020</li>
<li class="comments"><a href="#"><svg class="icon-bubble"><use xlink:href="#icon-bubble"></use></svg><span class="numero">0</span></a></li>
<li class="shares"><a href="#"><svg class="icon-star"><use xlink:href="#icon-star"></use></svg><span class="numero">0</span></a></li>
</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/mrKrastev">mrKrastev</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Rogue Robot</a></h1>
</div>
<img src="media/small_robot.gif"/>
<div class="blog-summary">
<p>Rogue robots are now roaming in search for human survivors! They are quick and attack rapidly.</p>
<ul>
<li>Option to extract core (core has 50% chance to explode in the process!)</li>
<li>Drops robot core upon successful extraction</li>
<li>Cores can be used to craft a shotgun!</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">28/03/2020</li>
<li class="comments"><a href="#"><svg class="icon-bubble"><use xlink:href="#icon-bubble"></use></svg><span class="numero">0</span></a></li>
<li class="shares"><a href="#"><svg class="icon-star"><use xlink:href="#icon-star"></use></svg><span class="numero">0</span></a></li>
</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/JR-Morgan">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Grey Zone</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Fixed grey zones</li>
<li>Broken zone movement</li>
<li>Modified when travel instruction is available</li>
<li>Fixed DirectX Merge</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">21/03/2020</li>
<li class="comments"><a href="#"><svg class="icon-bubble"><use xlink:href="#icon-bubble"></use></svg><span class="numero">0</span></a></li>
<li class="shares"><a href="#"><svg class="icon-star"><use xlink:href="#icon-star"></use></svg><span class="numero">0</span></a></li>
</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/mrKrastev">mrKrastev</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Loot system</a></h1>
</div>
<img src="media/lootbag.png"/>
<div class="blog-summary">
<p>Loot system implemented in the game!</p>
<ul>
<li>Enemies now drop loot!</li>
<li>Colonists now drop their items in a loot bag upon death!</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">20/03/2020</li>
<li class="comments"><a href="#"><svg class="icon-bubble"><use xlink:href="#icon-bubble"></use></svg><span class="numero">0</span></a></li>
<li class="shares"><a href="#"><svg class="icon-star"><use xlink:href="#icon-star"></use></svg><span class="numero">0</span></a></li>
</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/mrKrastev">mrKrastev</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Ranged combat</a></h1>
</div>
<img src="media/colonist shooting.gif"/>
<div class="blog-summary">
<ul>
<li>Shotgun item added to the game (access it by spawning a loot bag and looting it)</li>
<li>When shotgun is in inventory, colonists have increased range, slower attack speed and bigger damage</li>
<li>Animations for shooting are added</li>
<li>Sound for shooting is added</li>
<li>Removed instruction from enemies, now loot bag drops 1 shotgun instead</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">18/03/2020</li>
<li class="comments"><a href="#"><svg class="icon-bubble"><use xlink:href="#icon-bubble"></use></svg><span class="numero">0</span></a></li>
<li class="shares"><a href="#"><svg class="icon-star"><use xlink:href="#icon-star"></use></svg><span class="numero">0</span></a></li>
</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/mrKrastev">mrKrastev</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Combat system 2.0</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Fixed bug with bear de-aggroing and colonist stuck in attacking. Also fixed animation when mining after combat</li>
<li>Bear de-aggro fixed (now animations work fine after de-aggroing)</li>
<li>colonist now cancel animation when no target is found and still animate when mining a node afterwards</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">15/03/2020</li>
<li class="comments"><a href="#"><svg class="icon-bubble"><use xlink:href="#icon-bubble"></use></svg><span class="numero">0</span></a></li>
<li class="shares"><a href="#"><svg class="icon-star"><use xlink:href="#icon-star"></use></svg><span class="numero">0</span></a></li>
</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/JR-Morgan">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Cut scenes DirectX</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Changed project over to DirectX</li>
<li>Implemented factory pattern</li>
<li>Decoupled UI from game1</li>
<li>Settings Menu and pause menu decoupling</li>
<li>Removed update loop from cutscene factory</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">14/03/2020</li>
<li class="comments"><a href="#"><svg class="icon-bubble"><use xlink:href="#icon-bubble"></use></svg><span class="numero">0</span></a></li>
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</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/Johncrhamilton">Johncrhamilton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Enhancement temperature system refactor</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Temperature System Refactor Foundation</li>
<li>Refactor and Redesign</li>
<li>Minor tweaks</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">10/03/2020</li>
<li class="comments"><a href="#"><svg class="icon-bubble"><use xlink:href="#icon-bubble"></use></svg><span class="numero">0</span></a></li>
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</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/ic2000">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Fixed repeated instruction execution problem</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Fixed bug where colonist could execute instructions repeatedly</li>
<li>Simplified Sprite and AnimatedSprite</li>
<li>Applied instruction fix to rabbit</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">08/03/2020</li>
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</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/ic2000">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Fixed bug with GameObjectManager</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Fixed bug where gameobjects would not correctly save in non-serialisation mode</li>
<li>Fixed bug with GameObjectManager</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">03/03/2020</li>
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</ul>
</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/ic2000">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Fixed bug with GameObjectManager</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Fixed bug where gameobjects would not correctly save in non-serialisation mode</li>
<li>Fixed bug with GameObjectManager</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">03/03/2020</li>
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</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/ic2000">ic2000</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Feature serialised</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Added working enviromental serialisation and refactors to the GameObjectManager</li>
<li>Refactored zone generation</li>
<li>Added Rabbit serialisation and fixed bug with Bush respawning time </li>
<li>User settings + seed/current zone settings are now saved</li>
<li>Added Colonist serilaisation</li>
<li>Fixed inventory stacking bug</li>
<li>Fixed procedural generation bug</li>
<li>Added PFSPosition to serialised objects</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">02/03/2020</li>
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<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/JR-Morgan">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Enhancement zone instruction</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Zone instructions now exist to move between zones</li>
<li>Tweaks to Tile draw peformance</li>
<li>Changes to SoundFactory</li>
<li>Added travel instruction</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">02/03/2020</li>
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</div>
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<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/AdamShotton">AdamShotton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Made changes to song</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Made changes to song</li>
<li>Changes to naming conventions and collections</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">01/03/2020</li>
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</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/JR-Morgan">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Enhancement small fixes</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>This pull request makes 2 unrelated small changes</li>
<li>First commit improves tile drawing peformance. Increasing the TileMap draw peformance from ~15% to ~5% of total CPU time.</li>
<li>Seccond commit makes some improvements to the SoundFactory. Just making it easier to add new sounds in the future.</li>
<li>Tweaks to Tile draw peformance</li>
<li>Changes to SoundFactory</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">01/03/2020</li>
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</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/JR-Morgan">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Added Instruction time cost</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Instructions now can take a time cost</li>
<li>Added seperate onStart and onComplete delegate methods in instruction</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">01/03/2020</li>
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</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/Johncrhamilton">Johncrhamilton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Feature toolbased instruction system</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Replace craftingCosts in workbench with requiredResources in InstructionType</li>
<li>Move error message UI to View</li>
<li>Add logic to controller to check for resource type (ensuring that workbench still checks for the resources)</li>
<li>Tool Based Instruction System Patch</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">29/02/2020</li>
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</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/AdamShotton">AdamShotton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Music and sound</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Basic sound added to game.</li>
<li>Song now loops</li>
<li>Implemented sounds using factory method</li>
<li>Added sound effects </li>
<li>Plays menu music and game music</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">29/02/2020</li>
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</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/AdamShotton">AdamShotton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Placing towers</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Places towers in 3 fixed locations</li>
<li>basic tower placement</li>
<li>can capture a tower</li>
<li>uniform tower spawning</li>
<li>Updated Tower generation</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">28/02/2020</li>
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</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/JR-Morgan">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Fixed depth and spite origin</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Interactables now draw from center</li>
<li>Sprites will now be positioned from the center by default, not the top left</li>
<li>Depth also is now based on the position, so spirtes will wont draw over another one inccorectly.</li>
<li>Fixed depth and spite origin</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">24/02/2020</li>
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</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/AdamShotton">AdamShotton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Features generated via noise</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Started Procedural Generation</li>
<li>Procedural genreation with zones</li>
<li>Generating features in zone</li>
<li>No longer spawns objects in water</li>
<li>Noise added to generation</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">21/02/2020</li>
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</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/JR-Morgan">JR-Morgan</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Enhancement ui inventory</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Refactored Inventory System</li>
<li>Cleaned up and changed the UI and Inventory classes</li>
<li>Multiple Inventories now supported</li>
<li>UI update and draw is now handled by controller</li>
<li>Fixed bug with UI hover and renamed callback methods</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">21/02/2020</li>
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</div>
</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/Johncrhamilton">Johncrhamilton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Enhancement building system</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Implemented the buildings and spawn drop down menus' functionality.</li>
<li>Spawning intractables will be mapped to the tile map.</li>
<li>Added View UI for dropdown menu</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">17/02/2020</li>
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</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/Johncrhamilton">Johncrhamilton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Update WorkBench.cs</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Added WorkBench.cs to fix the duplicate code for crafting issue</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">13/02/2020</li>
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</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/Johncrhamilton">Johncrhamilton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Feature resource type factory</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Added ResourceTypeFactory</li>
<li>Redesign for the resource type factory</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">12/02/2020</li>
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</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/AdamShotton">AdamShotton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Interactables factory</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Instructions Update</li>
<li>Added Controller class</li>
<li>Instruction menu now scales depending on the number of items in it.</li>
<li>Added IComparable to Instruction and Instruction Type.</li>
<li>Added factory pattern</li>
<li>Fixed incorrect bush key in interactablesfactory</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">12/02/2020</li>
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<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/Johncrhamilton">Johncrhamilton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Fixed Bug causing Pathfinder crash</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Removed null return and replaced it with a throw pathfinding exception.</li>
<li>This isn't a perfect solution since unreachable paths still use a lot of preformace. I noticed a drop of 10 fps.</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">07/02/2020</li>
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<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/Johncrhamilton">Johncrhamilton</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Campfire/Colonist Teaks</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Small tweaks to the colonist and campfire MVP</li>
<li>Updated the enemy health</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">12/12/2019</li>
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</div>
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<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/AccretionCD">AccretionCD</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Added / Fixed Healthbars</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Added healthbars for each colonist alive on the map</li>
<li>Fixed a small bug with the healthbars</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">12/12/2019</li>
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</div>
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<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/mrKrastev">mrKrastev</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Bug Fix / Walking Anim</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Fixed bug with workbench</li>
<li>Added walking animation to colonist</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">12/12/2019</li>
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<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/AccretionCD">AccretionCD</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">Crafting System w/ UI</a></h1>
</div>
<div class="blog-summary">
<ul>
<li>Fixed crash caused by null crafting menu</li>
<li>Fixed UI crashes</li>
<li>Added notification when not having enough resources to build/craft</li>
</ul>
</div>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">12/12/2019</li>
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<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/mrKrastev">mrKrastev</a></h3>
</div>
</div>
<div class="blog-body">
<div class="blog-title">
<h1><a href="#">New Enemies introduced!</a></h1>
</div>
<div class="blog-summary">
<p>Fight the new AI enemies, but be careful! Some of the attacks might deal a critical damage! </p>
</div>
<img src="media/ezgif.com-gif-maker (1).gif"/>
</div>
<div class="blog-footer">
<ul>
<li class="published-date">12/12/2019</li>
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</div>
<div class="blog-container">
<div class="blog-header">
<div class="blog-author--no-cover">
<h3 id="postAuthor"><a href="https://github.com/ic2000">ic2000</a></h3>
</div>
</div>
<div class="blog-body">