-
Notifications
You must be signed in to change notification settings - Fork 59
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
What about dedicated servers? #86
Comments
yes. iirc cloudlink has some kind of way to do this |
for a more direct approach you can use the websocket extension |
Aren't these extensions just data transfers? They connect to a single wss, and it transmits everything to the clients; Yes, I think it is possible to make a kind of dedicated server using the client as a host, but the problem is.. here is a good example me took from internet: |
no you dont understand |
you’re thinking of p2p and that is completely different. what gsa said is correct |
wow peer to peer like in torrenting guys penguin mod is not a torrenting platform go somewhere else |
torrent using p2p, p2p is not torrenting just making sure that if this isn't a joke you understand |
i forgot to /j |
I am not an expert in this, but I kinda understand what I need and what rely on, for example - Roblox servers. If project uses such technology by adding an extension I guess, then a dedicated server is created (maybe it's called container-like?) that not only transfers data to clients like the usual wss does (сorrect me if I don't know something), but also processes it - movement of NPCs as an example.
Is it possible?
The text was updated successfully, but these errors were encountered: