sim-dev default branch? #153
Replies: 4 comments 9 replies
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it's nice to have an ol' reliable branch of the code, but I don't really see main getting used outside of updating it for competition... Is that a bad thing? I really don't know D: |
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We could just make releases of the main branch as the competition checkmarks and we can go back to those releases if there are major issues, OR have a branch for comps which I plan on doing anyway, I just am back to where I was originally about not needing a dev branch since we are going to never not want to use it over the main branch when using the real robot. |
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I love having a dev branch; I think that it is very nice to check code between multiple different issue branches before going to the main. on a side note, I think that making versions for comps is a great thing to do, as we can keep track of it a bit better than scrolling through the main. |
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the final thing we landed on is this kinda workflow, but only at the start of the season. It gets hard to work with later in the season. |
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Sim dev is going to essentially be our playground for any and all new things on the bot; I think that it would be really nice to have the sim-dev as the default branch to make the workflow easier, yet of course, have protections for the main branch so nothing happens to it. What does everyone think?
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