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[BUG]: ConduitGeometry相关 #387
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hellmor
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The math library matrix4 has written e as an incorrect 3.
1,参照https://github.com/mapbox/earcut,将点路径三角化为网格。 |
lslzl3000
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## [0.8.1](v0.7.2...v0.8.1) (2024-07-10) ### Bug Fixes * **canvas:** fix external canvas resize on dpi change ([2e54053](2e54053)) * **effect:** fix grass get uniform data ([588721f](588721f)) * **effect:** update windSpeed ([538ec2d](538ec2d)) * Error when lineJoin is set to round ([#366](#366)) ([1ab8718](1ab8718)) * fix issue of [#387](#387) ([#394](#394)) ([6271c37](6271c37)) * **GlobalUniformGroup:** missing property for shadow camera ([1f90393](1f90393)) * **loaderFunctions:** onUrl on loadGltf ([65bda50](65bda50)) * object is disabled after removeChild ([#381](#381)) ([51ff3ee](51ff3ee)) * **objparser:** loadObj crash [#372](#372) ([b3e9194](b3e9194)) * **picker:** missing normal in pickFire ([4e05c04](4e05c04)) * **pick:** fix normal in pickInfo ([5197317](5197317)) * Solve the issues mentioned in Issue367 ([#368](#368)) ([7ab2f48](7ab2f48)) * **transform:** fix wrong localRotQuat ([8c5e2b3](8c5e2b3)) ### Features * **Animator:** Unified skeleton animation and morph animation to AnimatorComponent ([#405](#405)) ([4cf51f3](4cf51f3)) * **buffer:** return promise result ([590b213](590b213)) * **GBuff:** compressed GBuff data. ([#412](#412)) ([4649add](4649add)) * **orbit:** pan at xz plane ([52383f5](52383f5)) * **sample:** add camera path animation sample ([#385](#385)) ([d447cd1](d447cd1)) * **sample:** add EatTheBox sample,add ShootTheBox sample ([#391](#391)) ([e925d1f](e925d1f))
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Bug描述
1.ConduitGeometry两端能封闭吗?
2.ConduitGeometry自身光影不对劲
3.path从一个方向可以,另一个方向不显示
Bug复现流程
案例地址
1.创建出的模型,两端口开着,怎么样能使其封闭呢?
2.创建出的模型,投射到其他模型的阴影是正常的,可是它自身的光影不对,而且我设置的是白色,实际上有点灰
3.将上面的代码注释,下面代码取消注释,也就是换个方向,模型不显示了
期待的结果
1.其实我想要这样的效果,挤出后上面的shape可以显示
2.光影期望正常
3.路径方向期望什么方向都可以
测试引擎版本:
0.7.2
代码示例
案例地址
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