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logo.h
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// ObliviousGmn // Dokuu // October 2020 // Logo
// Made with QLE
// https://joric.github.io/qle/
// Set font Width to 4 for editing, Back to 6 when finished.
// Default logo
void render_game_r(void) {
static const char PROGMEM game[] = {
0, 0, 0,248, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,248,248,248,120,120,120,120,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,120,120,120,120,248,248,248,248,248,248,248,248,248,248,248, 0, 0, 0, 0,
0, 0, 0,255, 0, 0,192,224,240,112, 48, 48, 48,112,112,240,224, 0, 0, 0,128,224,224,112, 48, 48, 48, 48, 48,112,224,192,128, 0, 0, 0,240,240,240, 32, 48, 48,112,112, 0, 0,240,240,240,224,112, 48, 48,112,240,240,224,192, 0, 0, 0,192,224,240,112, 48, 48, 48,112,240,224,192, 0, 0, 0,255,255,255, 0, 0, 0, 0,143,143,135,135, 7, 7, 15, 31, 63,255,255, 15, 15, 15, 15, 15,255,255,255,255, 15, 15, 15, 15,255,255,255, 0, 0, 0, 0, 15,143,135,135, 7, 7, 15, 31, 63,255,255, 0, 0, 0, 0,
0, 0, 0,255, 0, 0, 63,127,255,240,224,224,224,240,240,120, 56, 0, 0, 0, 31, 63,127,112,224,224,224,224,224,112,127, 63, 31, 0, 0, 0,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,255,255, 0, 0, 0, 0, 0,255,255,255,255, 0, 0, 15, 63,127,127,230,230,230,230,230,247,119, 55, 0, 0, 0,255,255,255, 0, 0, 0, 0,255,255,255,255, 0, 0, 0, 0, 0,255,255,192,128, 0, 0, 0, 31, 31, 31,143, 0, 0, 0, 0,255,255,255, 0, 0, 0, 0, 15, 31, 31, 31, 7, 0, 0,128,192,255,255, 0, 0, 0, 0,
0, 0, 0, 31, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 0, 0, 0, 0,};
oled_write_raw_P(game, sizeof(game));
}
void render_weapon_r(void) {
static const char PROGMEM weapon[] = {
0, 0, 0,248, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,248,248,248,120,120,120,120,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,120,120,120,120,248,248,248,248,248,248,248,248,248,248,248, 0, 0, 0, 0,
0, 0, 0,255, 0, 0,192,224,240,112, 48, 48, 48,112,112,240,224, 0, 0, 0,128,224,224,112, 48, 48, 48, 48, 48,112,224,192,128, 0, 0, 0,240,240,240, 32, 48, 48,112,112, 0, 0,240,240,240,224,112, 48, 48,112,240,240,224,192, 0, 0, 0,192,224,240,112, 48, 48, 48,112,240,224,192, 0, 0, 0,255,255,255, 0, 0, 0, 0,143,143,135,135, 7, 7, 15, 31, 63,255,255, 15, 15, 15, 15, 15,255,255,255,255, 15, 15, 15, 15,255,255,255, 0, 0, 0, 0, 15,143,135,135, 7, 7, 15, 31, 63,255,255, 0, 0, 0, 0,
0, 0, 0,255, 0, 0, 63,127,255,240,224,224,224,240,240,120, 56, 0, 0, 0, 31, 63,127,112,224,224,224,224,224,112,127, 63, 31, 0, 0, 0,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,255,255, 0, 0, 0, 0, 0,255,255,255,255, 0, 0, 15, 63,127,127,230,230,230,230,230,247,119, 55, 0, 0, 0,255,255,255, 0, 0, 0, 0,255,255,255,255, 0, 0, 0, 0, 0,255,255,192,128, 0, 0, 0, 31, 31, 31,143, 0, 0, 0, 0,255,255,255, 0, 0, 0, 0, 15, 31, 31, 31, 7, 0, 0,128,192,255,255, 0, 0, 0, 0,
0, 0, 0, 31, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 0, 0, 0, 0,};
oled_write_raw_P(weapon, sizeof(weapon));
}