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First off, I already used this mod on other games, without issues, such as Alan Wake 2, CP2077, Banishers Ghost of Eden.
I got Deliver Us Mars free on Epic, the game has DX11 and DX12 API. As soon I switched to DX12, upscalers and RT features got unlocked, but I had some hiccups and stutters while using full raytracing features. And as I was looking for answers on the net, I landed on pcgamingwiki, and as I was scrolling down the page, I noticed that it also supports DLSS frame gen.
So, I applied the mod (v100) and for sure I got the performance increase. I quit the game after a few hours of gameplay and when I came back, the game was crashing either instantly or after a few minutes. With an unreal crash log pointing to the dlssfg as the cupid.
Did anyone else experience this kind of behavior and did you fix it?
The text was updated successfully, but these errors were encountered:
First off, I already used this mod on other games, without issues, such as Alan Wake 2, CP2077, Banishers Ghost of Eden.
I got Deliver Us Mars free on Epic, the game has DX11 and DX12 API. As soon I switched to DX12, upscalers and RT features got unlocked, but I had some hiccups and stutters while using full raytracing features. And as I was looking for answers on the net, I landed on pcgamingwiki, and as I was scrolling down the page, I noticed that it also supports DLSS frame gen.
So, I applied the mod (v100) and for sure I got the performance increase. I quit the game after a few hours of gameplay and when I came back, the game was crashing either instantly or after a few minutes. With an unreal crash log pointing to the dlssfg as the cupid.
Did anyone else experience this kind of behavior and did you fix it?
The text was updated successfully, but these errors were encountered: